Literature DB >> 24078897

A qualitative study to inform the development of a video game for adolescent HIV prevention.

Kimberly Hieftje1, Marjorie S Rosenthal, Deepa R Camenga, E Jennifer Edelman, Lynn E Fiellin.   

Abstract

PURPOSE: To inform the development of an interactive video game focused on behavior change to reduce risk and promote HIV prevention in young minority adolescents.
METHODS: We used qualitative methods guided by community-partnered research principles to conduct and analyze 16 individual interviews and six focus groups with 10-15 year old boys and girls (36 unique participants) at a neighborhood-based non-profit organization serving youth from low-resource neighborhoods.
RESULTS: We identified three recurring themes. Adolescents report protective factors and facilitators to engaging in risk behaviors including: 1) their personal ability to balance the tension between individuation and group membership; 2) the presence of stable mentor figures in their life; and 3) the neighborhood in which they live.
CONCLUSIONS: By conducting a qualitative study guided by community-partnered research principles, we identified themes from our target audience that could be translated into a video game-based intervention, including the storyline and character development. These methods may increase the intervention's efficacy at promoting HIV prevention by making them more tailored and relevant to a specific population.

Entities:  

Keywords:  Adolescent; HIV; qualitative research; risk; video games

Year:  2012        PMID: 24078897      PMCID: PMC3782854          DOI: 10.1089/g4h.2012.0025

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


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