Literature DB >> 24029009

A telerehabilitation program by virtual reality-video games improves balance and postural control in multiple sclerosis patients.

Rosa Ortiz Gutiérrez1, Fernando Galán Del Río1, Roberto Cano de la Cuerda1, Isabel M Alguacil Diego1, Rafael Arroyo González2, Juan Carlos Miangolarra Page3.   

Abstract

BACKGROUND: Balance and postural control (PC) disorders are frequent motor disorder symptoms associated with multiple sclerosis (MS).
OBJECTIVE: To demonstrate the potential improvements in balance and PC among patients with MS who complete a virtual reality telerehabilitation program that represents a feasible alternative to physical therapy for situations in which conventional treatment is not available.
METHODS: 50 patients was recruited. Control group (n = 25) received physiotherapy treatment twice a week (40 min per session). Experimental group (n = 25) received telerehabilitation treatment using the Xbox 360® console monitored via videoconference. Experimental group attended 40 sessions, four sessions per week (20 min per session). The treatment schedule lasted 10 weeks for both groups. A computerised dynamic posturography and clinical outcomes (Berg Balance and Tinettti scales) were used at baseline and at the end of the treatment.
RESULTS: Results showed an improvement over general balance in both groups. Visual preference, the contribution of vestibular information, mean response time and Tinetti test yielded significant differences in the experimental group. An ANOVA revealed significant between-group post-treatment differences in the composite equilibrium score, Berg and Tinetti scales in the experimental group.
CONCLUSION: We suggest that our virtual reality program enables anticipatory PC and response mechanisms and might serve as a successful therapeutic alternative in situations in which conventional therapy is not readily available.

Entities:  

Keywords:  Balance; multiple sclerosis; telerehabilitation; video games; virtual reality

Mesh:

Year:  2013        PMID: 24029009     DOI: 10.3233/NRE-130995

Source DB:  PubMed          Journal:  NeuroRehabilitation        ISSN: 1053-8135            Impact factor:   2.138


  26 in total

1.  "Kinect-ing" with clinicians: a knowledge translation resource to support decision making about video game use in rehabilitation.

Authors:  Danielle Levac; Deborah Espy; Emily Fox; Sujata Pradhan; Judith E Deutsch
Journal:  Phys Ther       Date:  2014-09-25

2.  Telemedicine in Neurological Disorders: Opportunities and Challenges.

Authors:  Martina Chirra; Luca Marsili; Linsdey Wattley; Leonard L Sokol; Elizabeth Keeling; Simona Maule; Gabriele Sobrero; Carlo Alberto Artusi; Alberto Romagnolo; Maurizio Zibetti; Leonardo Lopiano; Alberto J Espay; Ahmed Z Obeidat; Aristide Merola
Journal:  Telemed J E Health       Date:  2018-08-23       Impact factor: 3.536

Review 3.  Telerehabilitation for persons with multiple sclerosis.

Authors:  Fary Khan; Bhasker Amatya; Jurg Kesselring; Mary Galea
Journal:  Cochrane Database Syst Rev       Date:  2015-04-09

4.  Interdisciplinary concepts for design and implementation of mixed reality interactive neurorehabilitation systems for stroke.

Authors:  Michael Baran; Nicole Lehrer; Margaret Duff; Vinay Venkataraman; Pavan Turaga; Todd Ingalls; W Zev Rymer; Steven L Wolf; Thanassis Rikakis
Journal:  Phys Ther       Date:  2014-11-25

Review 5.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

6.  Telerehabilitation with live-feed biomedical sensor signals for patients with heart failure: a pilot study.

Authors:  Michel Tousignant; Warner M Mampuya; Josiane Bissonnette; Emilie Guillemette; Fannie Lauriault; Julie Lavoie; Marie-Elisabeth St-Laurent; Catherine Pagé
Journal:  Cardiovasc Diagn Ther       Date:  2019-08

7.  A pilot study of an exercise-based patient education program in people with multiple sclerosis.

Authors:  Stephanie Kersten; Mohammed Mahli; Julia Drosselmeyer; Christina Lutz; Magnus Liebherr; Patric Schubert; Christian T Haas
Journal:  Mult Scler Int       Date:  2014-12-21

8.  The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system: a pilot randomized controlled trial.

Authors:  Alon Kalron; Ilia Fonkatz; Lior Frid; Hani Baransi; Anat Achiron
Journal:  J Neuroeng Rehabil       Date:  2016-03-01       Impact factor: 4.262

Review 9.  Modern Technologies in the Rehabilitation of Patients with Multiple Sclerosis and Their Potential Application in Times of COVID-19.

Authors:  Ewa Zasadzka; Tomasz Trzmiel; Anna Pieczyńska; Katarzyna Hojan
Journal:  Medicina (Kaunas)       Date:  2021-05-30       Impact factor: 2.430

10.  Clinical feasibility of interactive motion-controlled games for stroke rehabilitation.

Authors:  Kelly J Bower; Julie Louie; Yoseph Landesrocha; Paul Seedy; Alexandra Gorelik; Julie Bernhardt
Journal:  J Neuroeng Rehabil       Date:  2015-08-02       Impact factor: 4.262

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.