Literature DB >> 23993248

Motor facilitation during real-time movement imitation in Parkinson's disease: a virtual reality study.

Verónica Robles-García1, Pablo Arias, Gabriel Sanmartín, Nelson Espinosa, Julian Flores, Kenneth L Grieve, Javier Cudeiro.   

Abstract

BACKGROUND: Impaired temporal stability and poor motor unit recruitment are key impairments in Parkinsonian motor control during a whole spectrum of rhythmic movements, from simple finger tapping to gait. Therapies based on imitation can be designed for patients with motor impairments and virtual-reality (VR) offers a new perspective. Motor actions are known to depend upon the dopaminergic system, whose involvement in imitation is unknown. We sought to understand this role and the underlying possibilities for motor rehabilitation, by observing the execution of different motor-patterns during imitation in a VR environment in subjects with and without dopaminergic deficits.
METHODS: 10 OFF-dose idiopathic Parkinson's Disease patients (PD), 9 age-matched and 9 young-subjects participated. Subjects performed finger-tapping at their "comfort" and "slow-comfort" rates, while immersed in VR presenting their "avatar" in 1st person perspective. Imitation was evaluated by asking subjects to replicate finger-tapping patterns different to their natural one. The finger-pattern presented matched their comfort and comfort-slow rates, but without a pause on the table (continuously moving).
RESULTS: Patients were able to adapt their finger-tapping correctly, showing that in comparison with the control groups, the dopaminergic deficiency of PD did not impair imitation. During imitation the magnitude of EMG increased and the temporal variability of movement decreased.
CONCLUSIONS: PD-patients have unaltered ability to imitate instructed motor-patterns, suggesting that a fully-functional dopaminergic system is not essential for such imitation. It should be further investigated if imitation training over a period of time induces positive off-line motor adaptations with transfer to non-imitation tasks.
Copyright © 2013 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Imitative behavior; Movement; Parkinson's disease; Virtual environment

Mesh:

Year:  2013        PMID: 23993248     DOI: 10.1016/j.parkreldis.2013.08.005

Source DB:  PubMed          Journal:  Parkinsonism Relat Disord        ISSN: 1353-8020            Impact factor:   4.891


  5 in total

1.  Multifunctional Setup for Studying Human Motor Control Using Transcranial Magnetic Stimulation, Electromyography, Motion Capture, and Virtual Reality.

Authors:  William J Talkington; Bradley S Pollard; Erienne V Olesh; Valeriya Gritsenko
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Review 2.  How Wearable Sensors Can Support Parkinson's Disease Diagnosis and Treatment: A Systematic Review.

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Journal:  Front Neurosci       Date:  2017-10-06       Impact factor: 4.677

3.  Identification of Changing Lower Limb Neuromuscular Activation in Parkinson's Disease during Treadmill Gait with and without Levodopa Using a Nonlinear Analysis Index.

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Review 4.  Virtual Reality in the Neurosciences: Current Practice and Future Directions.

Authors:  Hayden Scott; Connor Griffin; William Coggins; Brooke Elberson; Mohamed Abdeldayem; Tuhin Virmani; Linda J Larson-Prior; Erika Petersen
Journal:  Front Surg       Date:  2022-02-18

5.  Changes in motor function in the unaffected hand of stroke patients should not be ignored.

Authors:  Lingli Zhang; Peihong Li; Zhibang Mao; Xiang Qi; Jun Zou; Zhusheng Yu
Journal:  Neural Regen Res       Date:  2014-07-01       Impact factor: 5.135

  5 in total

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