Assaf Y Dvorkin1, Sonia Pacini, Nancy Hsu, Eric B Larson. 1. Sensory Motor Performance Program, Rehabilitation Institute of Chicago, 345 East Superior Street, Chicago, IL, 60611, USA. sasaf@vms.huji.ac.il
Abstract
BACKGROUND: Severe behavioural disturbances exhibited during the earliest stages of recovery from severe traumatic brain injury often limit the ability to provide standard care. Studies that focus on treatment options for inpatients with such behaviours are scarce. There is limited guidance on how to approach therapy that will maximize the patient's tolerance and participation and how to measure meaningful progress. CASE REPORT: This case study describes how the use of an innovative treatment approach to improve attention was beneficial in rehabilitation of a patient with severe traumatic brain injury whose profound behaviour disturbances substantially precluded participation in traditional therapies. The study shows how rehabilitation utilizing an interactive virtual reality-robotics environment that minimized distractions was associated with improved engagement in therapy, decreased disruptive behaviour during treatment and more sensitive measurement of progress. CONCLUSION: These results may be instructive in how technology can be used to modify therapy sessions to make them accessible to patients with profound behaviour disturbance and how meaningful progress can be measured even in the absence of gains in traditional metrics.
BACKGROUND: Severe behavioural disturbances exhibited during the earliest stages of recovery from severe traumatic brain injury often limit the ability to provide standard care. Studies that focus on treatment options for inpatients with such behaviours are scarce. There is limited guidance on how to approach therapy that will maximize the patient's tolerance and participation and how to measure meaningful progress. CASE REPORT: This case study describes how the use of an innovative treatment approach to improve attention was beneficial in rehabilitation of a patient with severe traumatic brain injury whose profound behaviour disturbances substantially precluded participation in traditional therapies. The study shows how rehabilitation utilizing an interactive virtual reality-robotics environment that minimized distractions was associated with improved engagement in therapy, decreased disruptive behaviour during treatment and more sensitive measurement of progress. CONCLUSION: These results may be instructive in how technology can be used to modify therapy sessions to make them accessible to patients with profound behaviour disturbance and how meaningful progress can be measured even in the absence of gains in traditional metrics.
Authors: Hrishikesh M Rao; Tanya Talkar; Gregory Ciccarelli; Michael Nolan; Anne O'Brien; Gloria Vergara-Diaz; Delsey Sherrill; Ross Zafonte; Jeffrey S Palmer; Thomas F Quatieri; Ryan J McKindles; Paolo Bonato; Adam C Lammert Journal: Sci Rep Date: 2020-09-08 Impact factor: 4.996
Authors: Assaf Y Dvorkin; Milan Ramaiya; Eric B Larson; Felise S Zollman; Nancy Hsu; Sonia Pacini; Amit Shah; James L Patton Journal: J Neuroeng Rehabil Date: 2013-08-09 Impact factor: 4.262