| Literature DB >> 23616778 |
Suna Pirita Kinnunen1, Sabine Windmann.
Abstract
Altruism refers to an other-benefiting behavior that is costly but bears no direct profit to oneself. At least three different forms can be distinguished: help giving, altruistic punishment, and moral courage. We investigated the differential impact of two thinking modes, intuitive (System 1) and rational (System 2), on these three altruistic behaviors. Situational (state-related) thinking style was manipulated via experimental instructions and generally preferred thinking style (trait-related) was assessed via questionnaires. We found that of the subjectively preferred thinking styles (trait), faith in intuition (System 1) promoted sharing and altruistic punishment, whereas need for cognition (System 2) promoted volunteering in a situation that required moral courage. By contrast, we did not find a significant effect of situational thinking style (state) on any of the altruistic behaviors, although manipulation checks were positive. Results elucidate the affective-motivational underpinnings of different types of altruistic behaviors.Entities:
Keywords: altruistic punishment; donation; dual-processing; intuition; moral courage; volunteering
Year: 2013 PMID: 23616778 PMCID: PMC3629301 DOI: 10.3389/fpsyg.2013.00193
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1The design of the computerized ultimatum game.
Euro amounts offered by proposers in the computer ultimatum game.
| 11% | 15% | 20% | 40% |
|---|---|---|---|
| 0.13 | 0.76 | 0.40 | 1.30 |
| 2.16 | 7.33 | 13.00 | 1.00 |
| 0.50 | 1.00 | 0.10 | 0.25 |
| 3.50 | 0.50 | 1.50 | 2.50 |
| 0.25 | 1.50 | 2.00 | 0.30 |
The proposer’s splits are 100 − .
Non-parametric correlations of need for cognition and FI with the dependent variables of social cooperation and with the other questionnaire measures, and their intercorrelations.
| Measure | NFC | FI | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 DG | −0.08 | −0.42** | 0.30* | 0.64*** | 0.27† | 0.01 | −0.19 | −0.34* | −0.13 | −0.71*** |
| 2 UG3 | −0.10 | −0.35* | 0.88*** | 0.50*** | −0.08 | −0.09 | 0.15 | 0.17 | −0.18 | |
| 3 Total of games | −0.16 | −0.46** | 0.47** | −0.02 | −0.19 | −0.11 | 0.03 | −0.45** | ||
| 4 MC | 0.31* | −0.23 | −0.15 | −0.10 | 0.04 | 0.26† | −0.01 | |||
| 5 Impulsiveness | −0.28† | 0.37* | 0.10 | −0.01 | −0.03 | 0.03 | ||||
| 6 Empathy | 0.06 | 0.45** | 0.34* | 0.51** | 0.22 | |||||
| 7 IOS people known | 0.07 | 0.33* | 0.45** | 0.28† | ||||||
| 8 IOS relative | 0.19 | 0.34* | 0.32* | |||||||
| 9 SVO | 0.22 | 0.34* |
***.