Literature DB >> 23483692

The impact of recreational video game play on children's and adolescents' cognition.

Fran C Blumberg1, Elizabeth A Altschuler, Debby E Almonte, Maxwell I Mileaf.   

Abstract

Current empirical findings show linkages between recreational video game play and enhanced cognitive skills, primarily among young adults. However, consideration of this linkage among children and adolescents is sparse. Thus, discussions about facilitating transfer of cognitive skills from video game play to academic tasks among children and adolescents remains largely uninformed by research. To inform this discussion, we review available research concerning the cognitive benefits of video game play among children and adolescents and their impressions of video games as learning tools as these impressions may impact their application of cognitive skills used during game play to academic tasks.
Copyright © 2013 Wiley Periodicals, Inc., A Wiley Company.

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Year:  2013        PMID: 23483692     DOI: 10.1002/cad.20030

Source DB:  PubMed          Journal:  New Dir Child Adolesc Dev        ISSN: 1520-3247


  4 in total

1.  Effects of Exergame Play on EF in Children and Adolescents at a Summer Camp for Low Income Youth.

Authors:  Rachel M Flynn; Rebekah A Richert; Amanda E Staiano; Ellen Wartella; Sandra L Calvert
Journal:  J Educ Develop Psychol       Date:  2014

2.  Home-Based Exergaming on Preschoolers' Energy Expenditure, Cardiovascular Fitness, Body Mass Index and Cognitive Flexibility: A Randomized Controlled Trial.

Authors:  Zan Gao; Jung Eun Lee; Nan Zeng; Zachary C Pope; Ying Zhang; Xianxiong Li
Journal:  J Clin Med       Date:  2019-10-21       Impact factor: 4.241

3.  Prevalence and correlates of video and internet gaming addiction among Hong Kong adolescents: a pilot study.

Authors:  Chong-Wen Wang; Cecilia L W Chan; Kwok-Kei Mak; Sai-Yin Ho; Paul W C Wong; Rainbow T H Ho
Journal:  ScientificWorldJournal       Date:  2014-06-16

Review 4.  Family factors in adolescent problematic Internet gaming: A systematic review.

Authors:  Luke A Schneider; Daniel L King; Paul H Delfabbro
Journal:  J Behav Addict       Date:  2017-08-01       Impact factor: 6.756

  4 in total

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