Literature DB >> 23397807

Using virtual reality to assess user experience.

Francisco Rebelo1, Paulo Noriega, Emília Duarte, Marcelo Soares.   

Abstract

OBJECTIVE: The aim of this article is to discuss how user experience (UX) evaluation can benefit from the use of virtual reality (VR).
BACKGROUND: UX is usually evaluated in laboratory settings. However, considering that UX occurs as a consequence of the interaction between the product, the user, and the context of use, the assessment of UX can benefit from a more ecological test setting. VR provides the means to develop realistic-looking virtual environments with the advantage of allowing greater control of the experimental conditions while granting good ecological validity.
METHOD: The methods used to evaluate UX, as well as their main limitations, are identified.The currentVR equipment and its potential applications (as well as its limitations and drawbacks) to overcome some of the limitations in the assessment of UX are highlighted.
RESULTS: The relevance of VR for UX studies is discussed, and a VR-based framework for evaluating UX is presented.
CONCLUSION: UX research may benefit from a VR-based methodology in the scopes of user research (e.g., assessment of users' expectations derived from their lifestyles) and human-product interaction (e.g., assessment of users' emotions since the first moment of contact with the product and then during the interaction). APPLICATION: This article provides knowledge to researchers and professionals engaged in the design of technological interfaces about the usefulness of VR in the evaluation of UX.

Entities:  

Mesh:

Year:  2012        PMID: 23397807     DOI: 10.1177/0018720812465006

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  5 in total

1.  Behavioral realism and lifelike psychophysiological responses in virtual reality by the example of a height exposure.

Authors:  Joanna Kisker; Thomas Gruber; Benjamin Schöne
Journal:  Psychol Res       Date:  2019-09-13

2.  Nursing & Midwifery students' experience of immersive virtual reality storytelling: an evaluative study.

Authors:  Philip Hardie; Andrew Darley; Lorraine Carroll; Catherine Redmond; Abraham Campbell; Suzi Jarvis
Journal:  BMC Nurs       Date:  2020-08-17

3.  Experimental study on tourist satisfaction using participatory simulation in a virtual environment.

Authors:  Dingding Chao; Taro Kanno; Kazuo Furuta
Journal:  Springerplus       Date:  2013-10-22

Review 4.  Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences.

Authors:  Thomas D Parsons
Journal:  Front Hum Neurosci       Date:  2015-12-11       Impact factor: 3.169

5.  Shoulder kinematics and spatial pattern of trapezius electromyographic activity in real and virtual environments.

Authors:  Afshin Samani; Charles Pontonnier; Georges Dumont; Pascal Madeleine
Journal:  PLoS One       Date:  2015-03-13       Impact factor: 3.240

  5 in total

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