| Literature DB >> 23321810 |
R Shao1, J Read, T E J Behrens, R D Rogers.
Abstract
Electronic gaming machines (EGMs) offer significant revenue streams for mercantile gambling. However, limited clinical and experimental evidence suggests that EGMs are associated with heightened risks of clinically problematic patterns of play. Little is known about the neural structures that might mediate the transition from exploratory EGM play to the 'addictive' play seen in problem gamblers; neither is it known how personality traits associated with gambling activity (and gambling problems) influence reinforcement processing while playing EGMs. Using functional magnetic resonance imaging in healthy participants, we show that a single episode of slot-machine play is subsequently associated with reduced amplitudes of blood-oxygenation-level-dependent signals within reinforcement-related structures, such as the ventral striatum and caudate nucleus, following winning game outcomes; but increased amplitudes of anticipatory signals within the ventral striatum and amygdala while watching the game reels spin. Trait impulsivity enhanced positive signals within the ventral striatum and amygdala following the delivery of winning outcomes but diminished positive signals following the experience of almost-winning ('near-misses'). These results indicate that a single episode of slot-machine play engages the well-characterised reinforcement-learning mechanisms mediated by ascending dopamine mesolimbic and mesostriatal pathways, to shift reward value of EGMs away from game outcomes towards anticipatory states. Impulsivity, itself linked to problem gambling and heightened vulnerability to other addictive disorders, is associated with divergent coding of winning outcomes and almost-winning experiences within the ventral striatum and amygdala, potentially enhancing the reward value of successful slot-machine game outcomes but, at the same time, modulating the aversive motivational consequences of near-miss outcomes.Entities:
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Year: 2013 PMID: 23321810 PMCID: PMC3566715 DOI: 10.1038/tp.2012.134
Source DB: PubMed Journal: Transl Psychiatry ISSN: 2158-3188 Impact factor: 6.222
Figure 1Structure of simulated slot-machine. On being shown the cue ‘Click to play', participants made a single button-press to start the slot-machine. Immediately, each of the three reels displayed a random sequence of six different fruits, with a frequency of 5 Hz. All three reels stopped following a Poisson-distributed latency of 4–10 s and showed the game outcomes for a fixed 4 s. The game reels were bordered in green to indicate winning outcomes, and in red to indicate near-miss and losing outcomes. The functional magnetic resonance imaging (fMRI) model included three 1s regressors for reel spins following winning, near-miss and losing outcomes, one extended regressor for the jittered duration of the reel spins, and three 1s impulse regressors for winning outcomes, near-miss outcomes and losing outcomes. The display was blanked before the next play started, with a Poisson-distributed inter-trial interval (ITI) of 3.5–9.5 s. When this game was played outside the scanner, this latter ITI was shortened to a fixed 2.5 s. See Materials and methods above for more details.
Figure 2Time series plots of blood-oxygenation-level-dependent (BOLD) signals within four regions of interests (ROIs) constructed using the comparison between winning and losing outcomes (thresholded at Z=3.09, whole-brain cluster-corrected at P<0.05). Coronal and axial slices are shown for each of the ROIs. MNI (Montreal Neurological institute) y coordinates are provided below the coronal slices and z coordinates below the axial slices. Upper plots: % BOLD signal changes while watching the game reels spin (displayed for a mean of 7 s following ‘Play') and the winning outcomes of the game (displayed for 7 s following ‘Reel stop'). For the reel spins, plays completed by the practiced participants are indicated by the red lines and plays completed by the unpracticed participants are indicated by blue lines. Means % signal values (relative to baseline) are shown together with standard errors. Lower plots: hemodynamic response function (HRF) gamma model used to fit the BOLD % signals. An ‘impulse' or phasic HRF and mean response latency of 6 s was adapted for the model. The midbrain (including the ventral tegmental area/substantia nigra) is marked in cyan (a); the ventral striatum is marked in red (b); the caudate nucleus is marked green (c); the amygdala in light green (d).
Figure 3Time series plots of blood-oxygenation-level-dependent (BOLD) signals evoked by near-miss and losing outcomes within the ventral striatum, putamen and amygdala among low-impulsive (LI) participants (11 practiced; 13 unpracticed) with I-7 scores[32, 33] equal or lower than 7 and in high-impulsive (HI) participants with scores higher than 7 (10 practiced; 9 unpracticed). The regions of interests (ROIs) were identified using the orthogonal comparison of winning outcomes versus losing outcomes (Z-score >3.09, cluster-thresholded at P<0 0.05). Coronal and axial slices are shown for both ROIs. MNI (Montreal Neurological institute) y coordinates are provided below the coronal slices and z coordinates below the axial slices. Upper plots: % BOLD signal changes evoked by near-miss outcomes (indicated in red for LI and blue for HI participants). Means % signal values (relative to baseline) are shown with standard errors. Lower plots: hemodynamic response function (HRF) gamma model used to fit the BOLD % signals. An 'impulse' or phasic HRF and mean response latency of 6 s was used. The ventral striatum is marked in red (a); the amygdala in light green (b) and putamen in blue (c).