Literature DB >> 23232161

Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: a double-blind randomized clinical trial.

Jae-Sung Kwon1, Mi-Jung Park, In-Jin Yoon, Soo-Hyun Park.   

Abstract

AIM: To examine the effects of conventional therapy (CT) combined with intensive virtual reality (VR) program on upper extremity function and activities of daily living (ADL) in individuals in the acute stage of stroke.
METHOD: Twenty-six individuals were randomly assigned to the control or experimental group. The control group received CT, while the experimental group received VR training in addition to CT on same day. The Fugl-Meyer Assessment (FMA) and the Manual Function Test (MFT) were used to measure improvement of functioning in the affected limb and the Korean version of the Modified Barthel Index (K-MBI) was conducted to evaluate ADL. RESULT: In tests of upper extremity functioning, VR group showed significant improvement on FMA and MFT (p< 0.05). In the CT group, only FMA score showed significant change (p< 0.05). ADL performance improved significantly in both groups (p< 0.05). However, there were no significant differences between the two groups in upper extremity function and ADL performance (p> 0.05).
CONCLUSION: This study observed that VR training has the advantage of improving intended arm function during intensive training for individuals in the acute stage of stroke.

Entities:  

Mesh:

Year:  2012        PMID: 23232161     DOI: 10.3233/NRE-2012-00807

Source DB:  PubMed          Journal:  NeuroRehabilitation        ISSN: 1053-8135            Impact factor:   2.138


  23 in total

1.  Effect of combined low-frequency repetitive transcranial magnetic stimulation and virtual reality training on upper limb function in subacute stroke: a double-blind randomized controlled trail.

Authors:  Chan-Juan Zheng; Wei-Jing Liao; Wen-Guang Xia
Journal:  J Huazhong Univ Sci Technolog Med Sci       Date:  2015-04-16

2.  Behavioral intention to use a virtual instrumental activities of daily living system among people with stroke.

Authors:  Allison Ellington; Richard Adams; Marga White; Paul Diamond
Journal:  Am J Occup Ther       Date:  2015 May-Jun

3.  Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward.

Authors:  Rachel Proffitt; Belinda Lange
Journal:  Phys Ther       Date:  2014-10-24

4.  Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial.

Authors:  Gustavo Saposnik; Leonardo G Cohen; Muhammad Mamdani; Sepideth Pooyania; Michelle Ploughman; Donna Cheung; Jennifer Shaw; Judith Hall; Peter Nord; Sean Dukelow; Yongchai Nilanont; Felipe De Los Rios; Lisandro Olmos; Mindy Levin; Robert Teasell; Ashley Cohen; Kevin Thorpe; Andreas Laupacis; Mark Bayley
Journal:  Lancet Neurol       Date:  2016-06-27       Impact factor: 44.182

Review 5.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2015-02-12

6.  Virtual reality therapy for adults post-stroke: a systematic review and meta-analysis exploring virtual environments and commercial games in therapy.

Authors:  Keith R Lohse; Courtney G E Hilderman; Katharine L Cheung; Sandy Tatla; H F Machiel Van der Loos
Journal:  PLoS One       Date:  2014-03-28       Impact factor: 3.240

Review 7.  Serious games for upper limb rehabilitation after stroke: a meta-analysis.

Authors:  Ioannis Doumas; Gauthier Everard; Stéphanie Dehem; Thierry Lejeune
Journal:  J Neuroeng Rehabil       Date:  2021-06-15       Impact factor: 4.262

8.  Reinforced feedback in virtual environment for rehabilitation of upper extremity dysfunction after stroke: preliminary data from a randomized controlled trial.

Authors:  Paweł Kiper; Michela Agostini; Carlos Luque-Moreno; Paolo Tonin; Andrea Turolla
Journal:  Biomed Res Int       Date:  2014-03-13       Impact factor: 3.411

9.  Therapists' perceptions of social media and video game technologies in upper limb rehabilitation.

Authors:  Sandy K Tatla; Navid Shirzad; Keith R Lohse; Naznin Virji-Babul; Alison M Hoens; Liisa Holsti; Linda C Li; Kimberly J Miller; Melanie Y Lam; H F Machiel Van der Loos
Journal:  JMIR Serious Games       Date:  2015-03-10       Impact factor: 4.143

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
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