| Literature DB >> 23171827 |
Louise A Ellis1, Philippa Collin, Tracey A Davenport, Patrick J Hurley, Jane M Burns, Ian B Hickie.
Abstract
BACKGROUND: Young men are particularly vulnerable to suicide, drug, and alcohol problems and yet fail to seek appropriate help. An alternative or adjunct to face-to-face services has emerged with widespread uptake of the Internet and related communication technologies, yet very little evidence exists that examines the capacity of the Internet to engage young men and promote help seeking.Entities:
Mesh:
Year: 2012 PMID: 23171827 PMCID: PMC3510732 DOI: 10.2196/jmir.2291
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Gender differences in ICT use; N = 896a.
|
| Males (yes) | Females (yes) | χ2 |
| N | 403 | 493 |
|
| Mobile phone | 388 (96.3) | 490 (99.4) | 10.92b |
| 363 (90.1) | 468 (94.9) | 7.77b | |
| iPod/MP3 player | 355 (88.5) | 447 (90.7) | 1.10 |
| Laptop computer | 328 (81.6) | 424 (86.0) | 3.21 |
| Information websites | 320 (79.4) | 426 (86.4) | 7.81b |
| Landline phone | 321 (80.0) | 394 (79.9) | 0.00 |
| Desktop computer | 323 (80.1) | 368 (74.6) | 3.81 |
| MSN | 310 (76.9) | 359 (72.8) | 1.97 |
| Video websites | 343 (85.1) | 321 (65.1) | 46.22c |
| Forums | 250 (62.0) | 255 (51.7) | 9.58b |
| Interactive games | 249 (61.8) | 237 (48.1) | 16.80c |
| Nintendo/Wii | 201 (49.9) | 223 (45.2) | 1.92 |
| Single-player games | 268 (66.5) | 137 (27.8) | 134.16c |
| PlayStation | 213 (53.0) | 191 (38.7) | 18.14c |
| MySpace | 151 (37.5) | 186 (37.7) | 0.01 |
| Xbox | 205 (51.0) | 117 (23.7) | 71.45c |
| Multiplayer games | 220 (54.6) | 99 (20.1) | 115.18c |
| Bulletin boards | 158 (39.2) | 157 (31.8) | 5.27d |
| Skype | 148 (36.7) | 148 (30.0) | 4.51d |
| 83 (20.6) | 115 (23.3) | 0.96 | |
| Bebo | 53 (13.2) | 69 (14.0) | 0.13 |
a Denominators vary due to missing data. Rows are ordered according to frequency of endorsement.
b P < .01.
c P < .001.
d P < .05.
Gender differences in media and entertainment use; N = 892a.
| Level of usage | Males | Females | F |
| Internet for social networking or communicating | 1.54 (1.19) | 1.44 (0.96) | 1.75 |
| Internet for general information | 1.70 (1.19) | 1.68 (0.96) | 0.07 |
| Internet for music | 1.58 (1.13) | 1.80 (1.19) | 7.55b |
| TV | 1.98 (1.38) | 1.81 (1.24) | 3.64 |
| Radio | 2.76 (1.74) | 2.44 (1.63) | 8.00b |
| DVDs or videos | 3.00 (1.27) | 3.11 (1.21) | 1.59 |
| Newspapers | 3.15 (1.63) | 3.03 (1.43) | 1.30 |
| Games on a console or computer | 2.62 (1.66) | 3.91 (1.75) | 125.26c |
| Internet for games | 3.06 (1.83) | 3.74 (1.86) | 29.84c |
| Magazines | 3.95 (1.43) | 3.88 (1.26) | 0.54 |
| Cinema | 4.14 (0.93) | 4.27 (0.87) | 4.92d |
a Rows are ordered according to frequency of endorsement.
b P < .01.
c P < .001.
d P < .05.
Gender differences in what young people would do for a friend experiencing a mental health problem; N = 934.
| Likelihood | Males | Females | F |
| Keep out of their way to give them some space | 2.92 (1.00) | 3.04 (0.84) | 4.03a |
| Listen to them and try to help them work out what to do | 1.71 (0.75) | 1.43 (0.61) | 40.32b |
| Encourage them to focus on the positive things in life | 1.84 (0.88) | 1.65 (0.78) | 12.82b |
| Tell them about your worries to help them put their own problems in perspective | 2.73 (1.08) | 2.98 (1.02) | 13.14b |
| Tell them that things will improve soon | 2.20 (0.99) | 2.21 (1.00) | 0.00 |
| Tell them about others who have got over similar problems | 2.65 (1.08) | 2.53 (1.06) | 3.35 |
| Tell them to just get over it | 3.62 (0.86) | 3.91 (0.49) | 42.39b |
| Try to include them in social activities with other friends | 2.04 (1.02) | 1.70 (0.80) | 31.03b |
| Encourage them to avoid situations that might upset them | 2.15 (1.06) | 2.07 (1.02) | 1.42 |
| Talk with someone else who knows them well about what to do | 2.17 (1.12) | 1.89 (0.96) | 16.59b |
a P < .05.
a P < .001.
Gender differences in sources of help young people would suggest to a friend with a mental health problem; N = 931a.
| Likelihood | Males | Females | F |
| Friends | 1.78 (0.86) | 1.70 (0.81) | 2.20 |
| Counselor | 2.21 (1.07) | 1.89 (0.98) | 22.08b |
| Doctor | 2.25 (1.05) | 1.87 (0.88) | 35.21b |
| Family | 2.33 (1.11) | 2.08 (1.02) | 12.52b |
| Websites | 2.72 (1.02) | 2.52 (1.02) | 8.18c |
| Telephone helplines | 2.89 (1.05) | 2.55 (1.02) | 25.35b |
| Community center | 3.04 (0.98) | 2.72 (1.09) | 22.11b |
| Trusted community member | 2.99 (0.96) | 2.78 (0.98) | 10.68c |
| Teacher | 3.04 (0.98) | 2.75 (0.94) | 20.47b |
| Posters or pamphlets | 3.16 (0.89) | 2.94 (0.92) | 12.70b |
| Church leader | 3.26 (1.05) | 3.08 (1.05) | 6.80c |
a Rows are ordered according to frequency of endorsement.
b P < .001.
c P < .01.
Gender differences in preferences for receiving mental health information and support through technology; Total samplea.
|
| Males | Females | χ2 |
| N | 486 | 552 |
|
| Website with information and factsheets | 234 (48.1) | 329 (59.6) | 13.66b |
| Website with online clinic | 187 (38.5) | 269 (48.7) | 11.03c |
| Website with question and answer service | 140 (28.8) | 230 (41.7) | 18.63b |
| Website promoting well-being | 118 (24.3) | 243 (44.0) | 44.41b |
| Website with multimedia content | 144 (29.6) | 165 (29.9) | 0.01 |
| Interactive single-player game teaching life skills | 87 (17.9) | 145 (26.3) | 10.43c |
| Interactive multiplayer game teaching life skills | 88 (18.1) | 119 (21.6) | 1.93 |
a Denominators vary with missing data. Rows are ordered according to frequency of endorsement.
b P < .001.
c P < .01.
Gender differences in preferences for receiving mental health information and support through technology; Psychologically distressed samplea.
|
| Males | Females | χ2 |
| N | 130 | 189 |
|
| Website with information and factsheets | 81 (62.3) | 133 (70.4) | 2.27 |
| Website with online clinic | 67 (51.5) | 106 (56.1) | 0.64 |
| Website with question and answer service | 55 (42.3) | 92 (48.7) | 1.26 |
| Website promoting well-being | 36 (27.7) | 90 (47.6) | 12.80b |
| Website with multimedia content | 50 (38.5) | 60 (31.7) | 1.54 |
| Interactive single-player game teaching life skills | 29 (22.3) | 59 (31.2) | 3.06 |
| Interactive multiplayer game teaching life skills | 28 (21.5) | 47 (24.9) | 0.48 |
a Denominators vary with missing data. Rows are ordered according to frequency of endorsement.
b P < .001.