Literature DB >> 23137807

Effects of video game playing on cerebral blood flow in young adults: a SPECT study.

Yuan-Hwa Chou1, Bang-Hung Yang, Ju-Wei Hsu, Shyh-Jen Wang, Chun-Lung Lin, Kai-Lin Huang, Alice Chien Chang, Shin-Min Lee.   

Abstract

To study the impact of video game playing on the human brain, the effects of two video games playing on cerebral blood flow (CBF) in young adults were determined. Thirty healthy subjects comprising 18 males and 12 females who were familiar with video game playing were recruited. Each subject underwent three sessions of single photon emission computed tomography (SPECT) with a bolus injection of 20 mCi (99m)Tc ECD IV to measure their CBF. The first measurement was performed as baseline, the second and third measurements were performed after playing two different video games for 30 min, respectively. Statistic parametric mapping (SPM2) with Matlab 6.5 implemented on a personal computer was used for image analysis. CBF was significantly decreased in the prefrontal cortex and significantly increased in the temporal and occipital cortices after both video games playing. Furthermore, decreased CBF in the anterior cingulate cortex (ACC) which was significantly correlated with the number of killed characters was found after the violent game playing. The major finding of hypo-perfusion in prefrontal regions after video game playing is consistent with a previous study showing reduced or abnormal prefrontal cortex functions after video game playing. The second finding of decreased CBF in the ACC after playing the violent video game provides support for a previous hypothesis that the ACC might play a role in regulating violent behavior.
Copyright © 2012 Elsevier Ireland Ltd. All rights reserved.

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Year:  2012        PMID: 23137807     DOI: 10.1016/j.pscychresns.2012.10.002

Source DB:  PubMed          Journal:  Psychiatry Res        ISSN: 0165-1781            Impact factor:   3.222


  5 in total

1.  Violence in video game produces a lower activation of limbic and temporal areas in response to social inclusion images.

Authors:  Carlo Lai; Gaia Romana Pellicano; Daniela Altavilla; Alessio Proietti; Giada Lucarelli; Giuseppe Massaro; Massimiliano Luciani; Paola Aceto
Journal:  Cogn Affect Behav Neurosci       Date:  2019-08       Impact factor: 3.282

Review 2.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

Review 3.  Neural Basis of Video Gaming: A Systematic Review.

Authors:  Marc Palaus; Elena M Marron; Raquel Viejo-Sobera; Diego Redolar-Ripoll
Journal:  Front Hum Neurosci       Date:  2017-05-22       Impact factor: 3.169

4.  Working Memory-Related Prefrontal Hemodynamic Responses in University Students: A Correlation Study of Subjective Well-Being and Lifestyle Habits.

Authors:  Yoichi Kawaike; Junko Nagata; Tamotsu Furuya; Chihaya Koriyama; Masayuki Nakamura; Akira Sano
Journal:  Front Behav Neurosci       Date:  2019-09-13       Impact factor: 3.558

5.  Reactions to media violence: it's in the brain of the beholder.

Authors:  Nelly Alia-Klein; Gene-Jack Wang; Rebecca N Preston-Campbell; Scott J Moeller; Muhammad A Parvaz; Wei Zhu; Millard C Jayne; Chris Wong; Dardo Tomasi; Rita Z Goldstein; Joanna S Fowler; Nora D Volkow
Journal:  PLoS One       Date:  2014-09-10       Impact factor: 3.240

  5 in total

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