| Literature DB >> 23071701 |
Gui Xue1, Qinghua He, Xuemei Lei, Chunhui Chen, Yuyun Liu, Chuansheng Chen, Zhong-Lin Lu, Qi Dong, Antoine Bechara.
Abstract
Humans demonstrate an inherent bias towards making maladaptive decisions, as shown by a phenomenon known as the gambler's fallacy (GF). The GF has been traditionally considered as a heuristic bias supported by the fast and automatic intuition system, which can be overcome by the reasoning system. The present study examined an intriguing hypothesis, based on emerging evidence from neuroscience research, that the GF might be attributed to a weak affective but strong cognitive decision making mechanism. With data from a large sample of college students, we found that individuals' use of the GF strategy was positively correlated with their general intelligence and executive function, such as working memory and conflict resolution, but negatively correlated with their affective decision making capacities, as measured by the Iowa Gambling Task. Our result provides a novel insight into the mechanisms underlying the GF, which highlights the significant role of affective mechanisms in adaptive decision-making.Entities:
Mesh:
Year: 2012 PMID: 23071701 PMCID: PMC3465297 DOI: 10.1371/journal.pone.0047019
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Descriptions of major measures.
| Domain | Task | Measure | N | Mean | SD | Min | Max |
|
| GF | GF (%) | 438 | 58.40 | 18.46 | 0 | 100 |
|
| RAPM | RAPM test score | 434 | 25.67 | 4.03 | 12 | 35 |
| WAIS | Verbal IQ | 432 | 123.82 | 8.69 | 97 | 143 | |
| Performance IQ | 432 | 123.50 | 9.58 | 95 | 147 | ||
|
| Stroop | RT (ms): Incong – Cong | 411 | 137.48 | 72.66 | 1.69 | 345.59 |
| WMT | Accuracy (%) | 420 | 85.90 | 6.69 | 61 | 98 | |
|
| IGT | (C+D)–(A+B): first 40 trials | 422 | −5.21 | 10.19 | −38 | 28 |
| (C+D)–(A+B): last 60 trials | 422 | 10.73 | 25.72 | −54 | 60 |
Cong: Congruent; Incong: Incongruent.
RA: Risk Advantageous; RD: Risk Disadvantageous.
Figure 1Behavioral performance in the gambler’s fallacy task.
A. Percentage of trials using the gambler’s fallacy strategy (i.e., deviating from computer’s last choice) as a function of streak length. Error bars (which is very small and invisible except streak 6) represent standard errors. B. Histogram of individual differences in the use of the gambler’s fallacy strategy under long streak (> = 4).
Correlations between different measures.
| RAPM | Verbal IQ | Perf IQ | Stroop | WMT | IGT First40 | |
| Verbal IQ | .184 | |||||
| Perf IQ | .428 | .283 | ||||
| Stroop | −.087 | −.034 | −.137 | |||
| WMT | .217 | .154 | .210 | −.160 | ||
| IGT First40 | −.006 | −.077 | −.032 | .025 | −.023 | |
| IGT Last60 | .071 | .007 | .136 | .034 | .005 | .327 |
Note: p<.05;
p<.01.
Component matrix for behavior measures.
| Cognitive ability | Affective decision making ability | |
| Perf IQ |
| .164 |
| RAPM |
| .123 |
| WMT |
|
|
| Verbal IQ |
|
|
| Stroop |
| .078 |
| IGT First40 | .081 |
|
| IGT Last60 |
|
|
Extraction method: Principle component analysis. Rotation method: Varimax with Kaiser Normalization.
Figure 2A proposed three-component model for model-based decision making, including an abstract world-model, the LPFC cognitive system and the MPFC affective system.
Depending on the situations and the subjective world model, the LPFC and the MPFC could both play constructive and/or destructive roles.