Literature DB >> 22984336

Electronic Play, Study, Communication, and Adolescent Achievement, 2003 to 2008.

Sandra L Hofferth1, Ui Jeong Moon.   

Abstract

Adolescents' time spent messaging, exploring websites, and studying on the computer increased between 2003 and 2008. Using data from the Panel Study of Income Dynamics Child Development Supplement, this study examines how such changes have influenced individual achievement and behavior from childhood to adolescence. Greater communications and Internet web time proved detrimental to vocabulary and reading whereas the increased use of computer games was associated with increased reading and problem-solving scores, particularly for girls and minority children. Increased use of the computer for studying was associated with increased test scores for girls but not boys. The consequences are more benign than many feared. Groups that have traditionally used the computer less (girls, minority children) appear to benefit from greater use.

Entities:  

Year:  2011        PMID: 22984336      PMCID: PMC3438518          DOI: 10.1111/j.1532-7795.2011.00770.x

Source DB:  PubMed          Journal:  J Res Adolesc        ISSN: 1050-8392


  4 in total

1.  Does home internet use influence the academic performance of low-income children?

Authors:  Linda A Jackson; Alexander von Eye; Frank A Biocca; Gretchen Barbatsis; Yong Zhao; Hiram E Fitzgerald
Journal:  Dev Psychol       Date:  2006-05

2.  Adolescent computer use and academic achievement.

Authors:  Sawyer A Hunley; James H Evans; Maria Delgado-Hachey; Judy Krise; Tammy Rich; Connie Schell
Journal:  Adolescence       Date:  2005

3.  Early childhood television viewing and adolescent behavior: the recontact study.

Authors:  D R Anderson; A C Huston; K L Schmitt; D L Linebarger; J C Wright
Journal:  Monogr Soc Res Child Dev       Date:  2001

4.  Home media and children's achievement and behavior.

Authors:  Sandra L Hofferth
Journal:  Child Dev       Date:  2010 Sep-Oct
  4 in total
  10 in total

1.  Video Gaming in a Hyperconnected World: A Cross-sectional Study of Heavy Gaming, Problematic Gaming Symptoms, and Online Socializing in Adolescents.

Authors:  Michelle Colder Carras; Antonius J Van Rooij; Dike Van de Mheen; Rashelle Musci; Qian-Li Xue; Tamar Mendelson
Journal:  Comput Human Behav       Date:  2016-12-01

2.  Contributions of Research based on the PSID Child Development Supplement.

Authors:  Sandra Hofferth; David Bickham; Jeanne Brooks-Gunn; Pamela Davis-Kean; Jean Yeung
Journal:  Ann Am Acad Pol Soc Sci       Date:  2018-11-14

3.  How do they do it? The immigrant paradox in the transition to adulthood.

Authors:  Sandra L Hofferth; Ui Jeong Moon
Journal:  Soc Sci Res       Date:  2016-01-13

4.  Cell Phone Use and Child and Adolescent Reading Proficiency.

Authors:  Sandra L Hofferth; Ui Jeong Moon
Journal:  Psychol Pop Media Cult       Date:  2012-04

5.  Video game play and anxiety during late adolescence: The moderating effects of gender and social context.

Authors:  Christine McCauley Ohannessian
Journal:  J Affect Disord       Date:  2017-10-02       Impact factor: 4.839

Review 6.  Growing up wired: social networking sites and adolescent psychosocial development.

Authors:  Lauren A Spies Shapiro; Gayla Margolin
Journal:  Clin Child Fam Psychol Rev       Date:  2014-03

7.  A Comparative Time-Diary Analysis of UK and US Children's Screen Time and Device Use.

Authors:  Killian Mullan; Sandra L Hofferth
Journal:  Child Indic Res       Date:  2021-12-02

8.  Frequency of educational computer use as a longitudinal predictor of educational outcome in young people with specific language impairment.

Authors:  Kevin Durkin; Gina Conti-Ramsden
Journal:  PLoS One       Date:  2012-12-27       Impact factor: 3.240

9.  Screen media usage, sleep time and academic performance in adolescents: clustering a self-organizing maps analysis.

Authors:  Carmen Peiró-Velert; Alexandra Valencia-Peris; Luis M González; Xavier García-Massó; Pilar Serra-Añó; José Devís-Devís
Journal:  PLoS One       Date:  2014-06-18       Impact factor: 3.240

10.  A prospective study of the motivational and health dynamics of Internet Gaming Disorder.

Authors:  Netta Weinstein; Andrew K Przybylski; Kou Murayama
Journal:  PeerJ       Date:  2017-09-29       Impact factor: 2.984

  10 in total

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