Literature DB >> 22924676

Understanding key factors of users' intentions to repurchase and recommend digital items in social virtual worlds.

Byoungsoo Kim1.   

Abstract

Given to the remarkable profitability of digital items in social virtual worlds (SVWs), such as SecondLife, Cyworld, and Habbo Hotel, it has become crucial to understand SVW users' postadoption behaviors toward digital items. This study develops a theoretical framework to examine key antecedents of users' intentions to repurchase and recommend digital items. Data collected from 256 users of digital items were empirically tested against the research model. The analysis results indicate that both user satisfaction and a perceived value play an important role in establishing users' postadoption intentions about digital items. Moreover, the results clearly show what roles perceived usefulness, perceived enjoyment, and perceived fee play in SVW environments.

Mesh:

Year:  2012        PMID: 22924676     DOI: 10.1089/cyber.2012.0128

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  2 in total

1.  A grounded theory approach to understanding in-game goods purchase.

Authors:  Xiaowei Cai; Javier Cebollada; Mónica Cortiñas
Journal:  PLoS One       Date:  2022-01-27       Impact factor: 3.240

2.  Modeling of Causes of Sina Weibo Continuance Intention with Mediation of Gender Effects.

Authors:  Lingyu Wang; Wenguo Zhao; Xianghong Sun; Rui Zheng; Weina Qu
Journal:  Front Psychol       Date:  2016-04-29
  2 in total

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