Literature DB >> 22897431

The persuasive effects of character presence and product type on responses to advergames.

Yung Kyun Choi1, Jung-Gyo Lee.   

Abstract

The use of online video games as an advertising channel has become an integrated part of branding for many marketers in an increasingly fractured media environment. The primary question motivating this research is whether the use of an animated spokes-character embedded in online game affects the persuasiveness of advertising. Specifically, this study looks at how product types moderate the magnitude of such effects. The results show a significant interaction effect between character presence and product type on both brand attitude and purchase intention. The effects of an animated spokes-character on brand evaluation and purchase intention were more pronounced for utilitarian products than for hedonic products.

Mesh:

Year:  2012        PMID: 22897431      PMCID: PMC3443334          DOI: 10.1089/cyber.2012.0012

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  2 in total

1.  Internet usage purposes and gender differences in the effects of perceived utilitarian and hedonic value.

Authors:  Edward Shih-Tse Wang
Journal:  Cyberpsychol Behav Soc Netw       Date:  2010-04

2.  How avatar customizability affects children's arousal and subjective presence during junk food-sponsored online video games.

Authors:  Rachel Bailey; Kevin Wise; Paul Bolls
Journal:  Cyberpsychol Behav       Date:  2009-06
  2 in total

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