Literature DB >> 19445632

How avatar customizability affects children's arousal and subjective presence during junk food-sponsored online video games.

Rachel Bailey1, Kevin Wise, Paul Bolls.   

Abstract

The purpose of this study was to determine how children cognitively and emotionally process interactive marketing of snack food products in advergames. Children (N = 30) aged 10 to 12 were asked to play advergames with (a) avatars that were assigned to them, (b) avatars chosen from a pool, and (c) self-designed avatars. The children's skin conductance levels were collected during play. After gameplay, at each customization level, self-reported presence was collected. The results of this study indicate that customization of game avatars can affect both subjective feelings of presence and psychophysiological indicators of emotion during gameplay, which may make the gameplay experience more enjoyable. This may have implications for game sponsors and producers. Self-reported presence had no effect on psychophysiological indicators of emotion during gameplay. Implications of this finding and limitations of this study are discussed.

Entities:  

Mesh:

Year:  2009        PMID: 19445632     DOI: 10.1089/cpb.2008.0292

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  6 in total

1.  The persuasive effects of character presence and product type on responses to advergames.

Authors:  Yung Kyun Choi; Jung-Gyo Lee
Journal:  Cyberpsychol Behav Soc Netw       Date:  2012-08-16

2.  Development of A Teen-Focused Exergame.

Authors:  Debbe Thompson; Dora Cantu; Madhur Rajendran; Mayur Rajendran; Tanay Bhargava; Yuting Zhang; Cheng Chen; Yan Liu; Zhigang Deng
Journal:  Games Health J       Date:  2016-09-28

3.  Digital Gaming and Pediatric Obesity: At the Intersection of Science and Social Policy.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Soc Issues Policy Rev       Date:  2012-03-05

4.  Adolescent Internet Abuse: A Study on the Role of Attachment to Parents and Peers in a Large Community Sample.

Authors:  Giulia Ballarotto; Barbara Volpi; Eleonora Marzilli; Renata Tambelli
Journal:  Biomed Res Int       Date:  2018-03-08       Impact factor: 3.411

Review 5.  What Is Influencer Marketing and How Does It Target Children? A Review and Direction for Future Research.

Authors:  Marijke De Veirman; Liselot Hudders; Michelle R Nelson
Journal:  Front Psychol       Date:  2019-12-03

6.  The Role of the Avatar in Gaming for Trans and Gender Diverse Young People.

Authors:  Helen Morgan; Amanda O'Donovan; Renita Almeida; Ashleigh Lin; Yael Perry
Journal:  Int J Environ Res Public Health       Date:  2020-11-20       Impact factor: 3.390

  6 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.