| Literature DB >> 22833714 |
Varsha Singh1, Azizuddin Khan.
Abstract
Surface-level differences in the reward and punishment variants, specifically greater long-term decision making in the punishment variant of the Iowa Gambling Task (IGT) observed in previous studies led to the present comparison of long-term decision making in the two IGT variants (n = 320, male = 160). It was contended that risk aversion triggered by a positive frame of the reward variant and risk seeking triggered by a negative frame of the punishment variant appears as long-term decision making in the two IGT variants. Apart from the frame of the variant as a within-subjects factor (variant type: reward and punishment), the order in which the frame was triggered (order type: reward-punishment or punishment-reward), and the four types of instructions that delineated motivation toward reward from that of punishment (reward, punishment, reward and punishment, and no-hint) were hypothesized to have an effect on foresighted decision making in the IGT. As expected, long-term decision making differed across the two IGT variants suggesting that the frame of the variant has an effect on long-term decision making in the IGT (p < 0.001). The order in which a variant was presented, and the type of the instructions that were used both had an effect on long-term decision making in the two IGT variants (p < 0.05). A post hoc test suggested that the instructions that differentiated between reward and punishment resulted in greater foresight than the commonly used IGT instructions that fail to distinguish between reward and punishment. As observed in previous studies, there were more number of participants (60%) who showed greater foresight in the punishment variant than in the reward variant (p < 0.001). The results suggest that foresight in IGT decision making is sensitive to reward and punishment frame in an asymmetric manner, an observation that is aligned with the behavioral decision making framework. Benefits of integrating findings from behavioral studies in decision neuroscience are discussed, and a need to investigate cultural differences in the IGT studies is pointed out.Entities:
Keywords: Iowa gambling task; decision making; framing effect; instructions; reward–punishment
Year: 2012 PMID: 22833714 PMCID: PMC3400253 DOI: 10.3389/fnins.2012.00107
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 4.677
Figure 1Diagram showing variant type as a within-subjects factor (R = reward variant and P = punishment variant), order type (R–P = reward variant followed by punishment variant, P–R = punishment variant followed by reward variant), and instruction type (R = seek reward, P = avoid punishment, R and P = standard IGT instruction to seek reward and avoid punishment, No-hint = no-hint of reward or punishment) as between subjects factors (.
Figure 2Total net scores on the reward and the punishment variants (within-subjects) with the order of task presentation (between subjects). Error bars represent standard error.
Figure 3Total net scores on the reward and the punishment variants (within-subjects) and the type of instructions (between subjects). Error bars represent standard error.
Mean and standard deviations of total net scores in the two variants by order (.
| Order type | Instruction type | Total net scores on reward variant | Total net scores on punishment variant |
|---|---|---|---|
| Reward–punishment variant | Seek reward | −01.85 (27.08) | 29.10 (32.05) |
| Avoid punishment | 12.73 (27.09) | 11.50 (36.44) | |
| Standard IGT | −07.35 (20.37) | 03.20 (37.17) | |
| No-hint | −04.05 (24.43) | 11.00 (23.70) | |
| Total | −00.13 (25.83) | 13.70 (33.83) | |
| Punishment–reward variant | Seek reward | 07.70 (33.76) | 09.00 (37.61) |
| Avoid punishment | 07.95 (26.22) | 03.80 (21.65) | |
| Standard IGT | 02.20 (26.34) | 06.15 (30.73) | |
| No-hint | −01.50 (19.77) | 08.00 (19.60) | |
| Total | 04.09 (27.02) | 06.74 (28.14) |