| Literature DB >> 22743534 |
Michelle M Hilgart1, Lee M Ritterband, Frances P Thorndike, Mable B Kinzie.
Abstract
Given the wide reach and extensive capabilities of the Internet, it is increasingly being used to deliver comprehensive behavioral and mental health intervention and prevention programs. Their goals are to change user behavior, reduce unwanted complications or symptoms, and improve health status and health-related quality of life. Internet interventions have been found efficacious in addressing a wide range of behavioral and mental health problems, including insomnia, nicotine dependence, obesity, diabetes, depression, and anxiety. Despite the existence of many Internet-based interventions, there is little research to inform their design and development. A model for behavior change in Internet interventions has been published to help guide future Internet intervention development and to help predict and explain behavior changes and symptom improvement outcomes through the use of Internet interventions. An argument is made for grounding the development of Internet interventions within a scientific framework. To that end, the model highlights a multitude of design-related components, areas, and elements, including user characteristics, environment, intervention content, level of intervention support, and targeted outcomes. However, more discussion is needed regarding how the design of the program should be developed to address these issues. While there is little research on the design and development of Internet interventions, there is a rich, related literature in the field of instructional design (ID) that can be used to inform Internet intervention development. ID models are prescriptive models that describe a set of activities involved in the planning, implementation, and evaluation of instructional programs. Using ID process models has been shown to increase the effectiveness of learning programs in a broad range of contexts. ID models specify a systematic method for assessing the needs of learners (intervention users) to determine the gaps between current knowledge and behaviors, and desired outcomes. Through the ID process, designers focus on the needs of learners, taking into account their prior knowledge; set measurable learning objectives or performance requirements; assess learners' achievement of the targeted outcomes; and employ cycles of continuous formative evaluation to ensure that the intervention meets the needs of all stakeholders. The ID process offers a proven methodology for the design of instructional programs and should be considered an integral part of the creation of Internet interventions. By providing a framework for the design and development of Internet interventions and by purposefully focusing on these aspects, as well as the underlying theories supporting these practices, both the theories and the interventions themselves can continue to be refined and improved. By using the behavior change model for Internet interventions along with the best research available to guide design practice and inform development, developers of Internet interventions will increase their ability to achieve desired outcomes.Entities:
Mesh:
Year: 2012 PMID: 22743534 PMCID: PMC3414906 DOI: 10.2196/jmir.1890
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
The instructional design (ID) process: terms and definitions.
| Instructional design | The systematic development of learning programs using theory to ensure the quality of instruction. It is the entire process of analysis of learning needs and goals, and the development of a delivery system to meet those needs. |
| ID process model | Prescriptive models that describe a systematic set of activities and steps involved in the planning, implementation, and evaluation of instructional programs. |
| Developmental research | The systematic study of designing, developing, and evaluating instructional programs, processes, and products that must meet the criteria of internal consistency and effectiveness. |
| Learners | The target population of an intervention: the individuals for whom the program or intervention is created. |
| Internet interventions | Internet-delivered, interactive, multimedia behavioral treatments often based on effective face-to-face interventions. Typically self-guided, highly structured, personalized, and tailored to the user to provide follow-up and feedback. |
| Stakeholders | Individuals who have a stake in the success of the target population of learners (program users). Stakeholders include program developers, content experts, learners from the target populations, and those affected by the program outcome. |
| Formative evaluation | The iterative process of tryout and revision of instruction and activities during development of the intervention before the actual implementation. |
| Needs assessment and analysis | Considers gaps between “what is” and “what should be” or “actual behaviors” versus “optimal behaviors.” Each gap is considered a need. A needs assessment or analysis is a process for determining how to close gaps. It involves identifying the required attitudes, behaviors, skills, and knowledge to meet needs. |
| Instructional goal | Formulated from the identified needs in the needs analysis. Instructional goals relate logically and persuasively to the documented performance gaps identified in the needs analysis. |
| Task analysis | Performed to identify the tasks required to reach the goals. This is an analysis of the content required for the desired instructional outcomes. |
| Learning objective | Written to specify exactly what the learner must do, know think, or feel as a result of completing the instruction. Objectives provide a framework for assessing and evaluating the extent to which learning is taking place. |
| Affective objective | Objectives that involve attitudes, emotions, and values. |
| Cognitive objective | Objectives and tasks related to information, knowledge, problem solving, and other intellectual aspects of learning. |
| Psychomotor objectives | Objectives that require the use of physical capabilities and activities, such as performing, manipulating, and constructing tasks. |
Figure 1Smith and Ragan’s instructional design process model.
Figure 2The Dick and Carey Systems Approach Model for Designing Instruction.
Figure 3Instructional design process model for behavior change in Internet interventions.
Figure 4Example of instructional curriculum mapping. Program objective: core level. IS = intellectual skill; VI = verbal information.
Figure 5Example of instructional curriculum mapping. Program overview: sequence.
Figure 6SHUTi (Sleep Healthy Using The Internet) sleep efficiency interaction screen.
Figure 7Now I Can screen from UCanPoopToo.
Figure 8Internet intervention instructional design check list.