Literature DB >> 22669792

Cognitive pitfall! Videogame players are not immune to dual-task costs.

Sarah E Donohue1, Brittany James, Andrea N Eslick, Stephen R Mitroff.   

Abstract

With modern technological advances, we often find ourselves dividing our attention between multiple tasks. While this may seem a productive way to live, our attentional capacity is limited, and this yields costs in one or more of the many tasks that we try to do. Some people believe that they are immune to the costs of multitasking and commonly engage in potentially dangerous behavior, such as driving while talking on the phone. But are some groups of individuals indeed immune to dual-task costs? This study examines whether avid action videogame players, who have been shown to have heightened attentional capacities, are particularly adept multitaskers. Participants completed three visually demanding experimental paradigms (a driving videogame, a multiple-object-tracking task, and a visual search), with and without answering unrelated questions via a speakerphone (i.e., with and without a dual-task component). All of the participants, videogame players and nonvideogame players alike, performed worse while engaging in the additional dual task for all three paradigms. This suggests that extensive videogame experience may not offer immunity from dual-task costs.

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Year:  2012        PMID: 22669792     DOI: 10.3758/s13414-012-0323-y

Source DB:  PubMed          Journal:  Atten Percept Psychophys        ISSN: 1943-3921            Impact factor:   2.199


  6 in total

1.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

2.  Reduction of multitasking distractions underlies the higher adenoma detection rate of water exchange compared to air insufflation - blinded analysis of withdrawal phase videos.

Authors:  Yu-Hsi Hsieh; Malcolm Koo; Chih-Wei Tseng; Hsiu-Wen Yang; Felix W Leung
Journal:  United European Gastroenterol J       Date:  2018-12-05       Impact factor: 4.623

3.  A new adaptive videogame for training attention and executive functions: design principles and initial validation.

Authors:  Veronica Montani; Michele De Filippo De Grazia; Marco Zorzi
Journal:  Front Psychol       Date:  2014-05-13

4.  Mobile Technology Use and Its Association With Executive Functioning in Healthy Young Adults: A Systematic Review.

Authors:  Rachel E Warsaw; Andrew Jones; Abigail K Rose; Alice Newton-Fenner; Sophie Alshukri; Suzanne H Gage
Journal:  Front Psychol       Date:  2021-03-18

5.  Videogaming Frequency and Executive Skills in Young Adults.

Authors:  Sara Peracchia; Giulia D'Aurizio; Giuseppe Curcio
Journal:  Int J Environ Res Public Health       Date:  2022-09-24       Impact factor: 4.614

6.  Hyperbaric Oxygen Environment Can Enhance Brain Activity and Multitasking Performance.

Authors:  Dor Vadas; Leonid Kalichman; Amir Hadanny; Shai Efrati
Journal:  Front Integr Neurosci       Date:  2017-09-27
  6 in total

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