| Literature DB >> 22550573 |
Michelle Aebersold1, Dana Tschannen, Melissa Bathish.
Abstract
The use of simulation in the undergraduate nursing curriculum is gaining popularity and is becoming a foundation of many nursing programs. The purpose of this paper is to highlight a new simulation teaching strategy, virtual reality (VR) simulation, which capitalizes on the technological skills of the new generation student. This small-scale pilot study focused on improving interpersonal skills in senior level nursing students using VR simulation. In this study, a repeated-measure design was used to evaluate the effectiveness of VR simulation on improving student's performance over a series of two VR scenarios. Using the Emergency Medicine Crisis Resource Management (EMCRM) tool, student performance was evaluated. Overall, the total EMCRM score improved but not significantly. The subscale areas of communication (P = .047, 95% CI: - 1.06, -.007) and professional behavior (P = .003, 95% CI: - 1.12, -.303) did show a significant improvement between the two scenario exposures. Findings from this study show the potential for virtual reality simulations to have an impact on nursing student performance.Entities:
Year: 2012 PMID: 22550573 PMCID: PMC3328148 DOI: 10.1155/2012/765212
Source DB: PubMed Journal: Nurs Res Pract ISSN: 2090-1429
Figure 1Second life nursing station.
Figure 2Second life patient care room.
Virtual scenarios.
| Scenario | Objectives | Roles | Situation | Expected actions |
|---|---|---|---|---|
| (1) Medication safety | (1) students will demonstrate the correct response to a medication error; | (1) Bedside day nurse | The scenario starts at the beginning of the shift as the bedside nurse is given instructions to hang an antibiotic ordered for the patient. When he/she arrives at the bedside they find an empty bag of a different antibiotic attached to the patient's intravenous line. The antibiotic hanging was not ordered for the patient, has another patient's name on it and the patient is allergic to the medication. The student is told to proceed as they would if this happened in the clinical environment. | (1) assess the patient for a reaction to the antibiotic and provide any necessary emergency interventions; |
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| (2) Interprofessional communication | (1) students will recognize inappropriate communication; | (1) Bedside nurse | The scenario starts as the student playing the role of the nurse is directed to go to the bedside and begin discharge teaching for a patient who is waiting to go home. A physician comes in and is upset about the care related to a different patient and begins a confrontational verbal dialogue at the bedside. The student is again directed to handle the situation as they would if they were in the clinical environment. | (1) get the physician away from the bedside to continue the conversation; |
Results comparing scenario 1 (time 1) to scenario 2 (time 2).
| ECRM | Scenario 1 mean | Scenario 2 mean | Significance ( |
|---|---|---|---|
| Leadership | 4.13 | 4.22 | .643 |
| Team communication | 3.79 | 4.33 | .047* |
| Work delegation | 3.64 | 3.75 | .698 |
| Attention allocation | 3.92 | 4.10 | .456 |
| Information utilization | 3.76 | 4.25 | .085 |
| Resource utilization | 3.54 | 3.42 | .783 |
| Early call for help | 3.70 | 3.25 | .359 |
| Professional behavior | 3.83 | 4.54 | .003* |
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| Total score | 30.32 | 31.90 | .424 |
*Indicates significance P < .05.
Survey responses (n = 61).
| Variable |
| Minimum | Maximum | Mean | Standard Deviation |
|---|---|---|---|---|---|
| Preparation for clinical | 61 | 1.00 | 5.00 | 3.14 | .94 |
| Resemblance of realistic clinical environment | 60 | 1.00 | 5.00 | 3.18 | 1.05 |
| Reinforced course objectives | 60 | 1.00 | 5.00 | 3.55 | .87 |
| Effective learning experience | 61 | 1.00 | 5.00 | 3.07 | .98 |
| Improved decision making skills | 61 | 1.00 | 5.00 | 3.28 | .92 |
| Overall positive experience | 61 | 1.00 | 5.00 | 3.32 | .85 |
*Scores range from 1 = strongly disagree to 5 = strongly agree.