Literature DB >> 22460786

Game-powered machine learning.

Luke Barrington1, Douglas Turnbull, Gert Lanckriet.   

Abstract

Searching for relevant content in a massive amount of multimedia information is facilitated by accurately annotating each image, video, or song with a large number of relevant semantic keywords, or tags. We introduce game-powered machine learning, an integrated approach to annotating multimedia content that combines the effectiveness of human computation, through online games, with the scalability of machine learning. We investigate this framework for labeling music. First, a socially-oriented music annotation game called Herd It collects reliable music annotations based on the "wisdom of the crowds." Second, these annotated examples are used to train a supervised machine learning system. Third, the machine learning system actively directs the annotation games to collect new data that will most benefit future model iterations. Once trained, the system can automatically annotate a corpus of music much larger than what could be labeled using human computation alone. Automatically annotated songs can be retrieved based on their semantic relevance to text-based queries (e.g., "funky jazz with saxophone," "spooky electronica," etc.). Based on the results presented in this paper, we find that actively coupling annotation games with machine learning provides a reliable and scalable approach to making searchable massive amounts of multimedia data.

Entities:  

Year:  2012        PMID: 22460786      PMCID: PMC3340027          DOI: 10.1073/pnas.1014748109

Source DB:  PubMed          Journal:  Proc Natl Acad Sci U S A        ISSN: 0027-8424            Impact factor:   11.205


  3 in total

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Journal:  Science       Date:  2008-08-14       Impact factor: 47.728

  3 in total
  5 in total

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2.  Situating Machine Intelligence Within the Cognitive Ecology of the Internet.

Authors:  Paul Smart
Journal:  Minds Mach (Dordr)       Date:  2017-01-03       Impact factor: 3.404

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Authors:  Miguel Angel Luengo-Oroz; Asier Arranz; John Frean
Journal:  J Med Internet Res       Date:  2012-11-29       Impact factor: 5.428

4.  Iterated crowdsourcing dilemma game.

Authors:  Koji Oishi; Manuel Cebrian; Andres Abeliuk; Naoki Masuda
Journal:  Sci Rep       Date:  2014-02-14       Impact factor: 4.379

5.  Online Social Networks for Crowdsourced Multimedia-Involved Behavioral Testing: An Empirical Study.

Authors:  Jun-Ho Choi; Jong-Seok Lee
Journal:  Front Psychol       Date:  2016-01-11
  5 in total

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