Literature DB >> 22441325

Using the Nintendo Wii Fit and body weight support to improve aerobic capacity, balance, gait ability, and fear of falling: two case reports.

Carol A Miller1, Dawn M Hayes, Kelli Dye, Courtney Johnson, Jennifer Meyers.   

Abstract

BACKGROUND &
PURPOSE: Lower limb amputation in older adults has a significant impact on balance, gait, and cardiovascular fitness, resulting in diminished community participation. The purpose of this case study was to describe the effects of a balance training program utilizing the Nintendo Wii™ Fit (Nintendo of America, Inc, Redmond, Washington) balance board and body-weight supported gait training on aerobic capacity, balance, gait, and fear of falling in two persons with transfemoral amputation. CASE DESCRIPTIONS: Participant A, a 62 year-old male 32 months post traumatic transfemoral amputation, reported fear of falling and restrictions in community activity. Participant B, a 58 year-old male 9 years post transfemoral amputation, reported limited energy and balance deficits during advanced gait activities. INTERVENTION: 6-weeks, 2 supervised sessions per week included 20 minutes of Nintendo™ Wii Fit Balance gaming and 20 minutes of gait training using Body Weight Support. OUTCOMES: Measures included oxygen uptake efficiency slope (OUES), economy of movement, dynamic balance (Biodex platform system), Activities-Specific Balance Confidence (ABC) Scale, and spatial-temporal parameters of gait (GAITRite). Both participants demonstrated improvement in dynamic balance, balance confidence, economy of movement, and spatial-temporal parameters of gait. Participant A reduced the need for an assistive device during community ambulation. Participant B improved his aerobic capacity, indicated by an increase in OUES. DISCUSSION: This case study illustrated that the use of Nintendo Wii™ Fit training and Body Weight Support were effective interventions to achieve functional goals for improving balance confidence, reducing use of assistive devices, and increasing energy efficiency when ambulating with a transfemoral prosthesis.

Entities:  

Mesh:

Year:  2012        PMID: 22441325     DOI: 10.1519/JPT.0b013e318224aa38

Source DB:  PubMed          Journal:  J Geriatr Phys Ther        ISSN: 1539-8412            Impact factor:   3.381


  16 in total

1.  Balance-confidence is associated with community participation, perceived physical mobility, and performance-based function among individuals with a unilateral amputation.

Authors:  Jaclyn Megan Sions; Tara Jo Manal; John Robert Horne; Frank Bernard Sarlo; Ryan Todd Pohlig
Journal:  Physiother Theory Pract       Date:  2018-06-28       Impact factor: 2.279

2.  Therapeutic Uses of Active Videogames: A Systematic Review.

Authors:  Amanda E Staiano; Rachel Flynn
Journal:  Games Health J       Date:  2014-09-16

3.  Accuracy of force and center of pressure measures of the Wii Balance Board.

Authors:  Harrison L Bartlett; Lena H Ting; Jeffrey T Bingham
Journal:  Gait Posture       Date:  2013-08-02       Impact factor: 2.840

4.  A pilot crossover study: effects of an intervention using an activity monitor with computerized game functions on physical activity and body composition.

Authors:  Masato Nishiwaki; Akinori Kuriyama; Yumi Ikegami; Nana Nakashima; Naoyuki Matsumoto
Journal:  J Physiol Anthropol       Date:  2014-12-02       Impact factor: 2.867

Review 5.  Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of "Wii-search".

Authors:  Daniel J Goble; Brian L Cone; Brett W Fling
Journal:  J Neuroeng Rehabil       Date:  2014-02-08       Impact factor: 4.262

6.  A Telehealth Intervention Using Nintendo Wii Fit Balance Boards and iPads to Improve Walking in Older Adults With Lower Limb Amputation (Wii.n.Walk): Study Protocol for a Randomized Controlled Trial.

Authors:  Bita Imam; William C Miller; Heather C Finlayson; Janice J Eng; Michael Wc Payne; Tal Jarus; Charles H Goldsmith; Ian M Mitchell
Journal:  JMIR Res Protoc       Date:  2014-12-22

Review 7.  Does a Wii-based exercise program enhance balance control of independently functioning older adults? A systematic review.

Authors:  Yocheved Laufer; Gali Dar; Einat Kodesh
Journal:  Clin Interv Aging       Date:  2014-10-23       Impact factor: 4.458

8.  A prospective pilot study to evaluate an animated home-based physical exercise program as a treatment option for patients with rheumatoid arthritis.

Authors:  Jan Zernicke; Claudia Kedor; Angela Müller; Gerd-Rüdiger Burmester; Anett Reißhauer; Eugen Feist
Journal:  BMC Musculoskelet Disord       Date:  2016-08-18       Impact factor: 2.362

9.  Feasibility of the Nintendo WiiFit™ for improving walking in individuals with a lower limb amputation.

Authors:  Bita Imam; William C Miller; Linda McLaren; Paul Chapman; Heather Finlayson
Journal:  SAGE Open Med       Date:  2013-08-20

10.  Effect of the Wii Sports Resort on Mobility and Health-Related Quality of Life in Moderate Stroke.

Authors:  Iratxe Unibaso-Markaida; Ioseba Iraurgi
Journal:  Behav Neurol       Date:  2021-06-28       Impact factor: 3.342

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