Literature DB >> 22415446

Action video game experience reduces the cost of switching tasks.

Matthew S Cain1, Ayelet N Landau, Arthur P Shimamura.   

Abstract

Video game expertise has been shown to have beneficial effects for visual attention processes, but the effects of action video game playing on executive functions, such as task switching and filtering out distracting information, are less well understood. In the main experiment presented here, video game players (VGPs) and nonplayers (nVGPs) switched between two tasks of unequal familiarity: a familiar task of responding in the direction indicated by an arrow, and a novel task of responding in the opposite direction. nVGPs had large response time costs for switching from the novel task to the familiar task, and small costs for switching from the familiar task to the novel task, replicating prior findings. However, as compared to the nVGPs, VGPs were more facile in switching between tasks, producing overall smaller and more symmetric switching costs, suggesting that experience with action video games produces improvements in executive functioning. In contrast, VGPs and nVGPs did not differ in filtering out the irrelevant flanking stimuli or in remembering details of aurally presented stories. The lack of global differences between the groups suggests that the improved task-switching performance seen in VGPs was not due to differences in global factors, such as VGPs being more motivated than nVGPs.

Mesh:

Year:  2012        PMID: 22415446     DOI: 10.3758/s13414-012-0284-1

Source DB:  PubMed          Journal:  Atten Percept Psychophys        ISSN: 1943-3921            Impact factor:   2.199


  28 in total

1.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

2.  Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.

Authors:  Pedro Cardoso-Leite; Rachel Kludt; Gianluca Vignola; Wei Ji Ma; C Shawn Green; Daphne Bavelier
Journal:  Atten Percept Psychophys       Date:  2016-01       Impact factor: 2.199

3.  The developing brain in a multitasking world.

Authors:  Mary K Rothbart; Michael I Posner
Journal:  Dev Rev       Date:  2015-03-01

4.  Working memory, fluid intelligence, and impulsiveness in heavy media multitaskers.

Authors:  Meredith Minear; Faith Brasher; Mark McCurdy; Jack Lewis; Andrea Younggren
Journal:  Psychon Bull Rev       Date:  2013-12

5.  Frequent video game players resist perceptual interference.

Authors:  Aaron V Berard; Matthew S Cain; Takeo Watanabe; Yuka Sasaki
Journal:  PLoS One       Date:  2015-03-25       Impact factor: 3.240

6.  Issues and advances in research methods on video games and cognitive abilities.

Authors:  Bart Sobczyk; Paweł Dobrowolski; Maciek Skorko; Jakub Michalak; Aneta Brzezicka
Journal:  Front Psychol       Date:  2015-09-29

7.  Real-time strategy game training: emergence of a cognitive flexibility trait.

Authors:  Brian D Glass; W Todd Maddox; Bradley C Love
Journal:  PLoS One       Date:  2013-08-07       Impact factor: 3.240

Review 8.  Are videogame training gains specific or general?

Authors:  Adam C Oei; Michael D Patterson
Journal:  Front Syst Neurosci       Date:  2014-04-08

9.  Enhancing cognition with video games: a multiple game training study.

Authors:  Adam C Oei; Michael D Patterson
Journal:  PLoS One       Date:  2013-03-13       Impact factor: 3.240

10.  Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition.

Authors:  Laura Steenbergen; Roberta Sellaro; Ann-Kathrin Stock; Christian Beste; Lorenza S Colzato
Journal:  PLoS One       Date:  2015-12-10       Impact factor: 3.240

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