Literature DB >> 22409245

Use of an interactive video gaming program compared with conventional physiotherapy for hospitalised older adults: a feasibility trial.

Kate Laver1, Stacey George, Julie Ratcliffe, Steve Quinn, Craig Whitehead, Owen Davies, Maria Crotty.   

Abstract

PURPOSE: To assess the feasibility of a physiotherapy intervention using an interactive gaming program compared with conventional physiotherapy for hospitalised older people.
METHODS: Randomised controlled pilot study in a geriatric rehabilitation unit within an acute public hospital. Participants were randomly allocated to physiotherapy using an interactive gaming program (n = 22) or conventional physiotherapy in a ward-based gym (n = 22). Feasibility was assessed by comparing the effects of the intervention on clinical outcome measures (primary outcome: mobility as assessed by the Timed Up and Go test, secondary outcomes: safety, adherence levels, eligibility and consent rates).
RESULTS: Participants (n = 44) had a mean age of 85 years (SD 4.5) and the majority (80%) were women. Univariable analyses showed no significant difference between groups following intervention. However, multivariable analyses suggested that participants using the interactive gaming program improved more on the Timed Up and Go test (p = 0.048) than participants receiving conventional physiotherapy. There were no serious adverse events and high levels of adherence to therapy were evident in both groups. Only a small proportion of patients screened were recruited to the study.
CONCLUSIONS: In this feasibility study, the use of a commercially available interactive gaming program by physiotherapists with older people in a hospital setting was safe and adherence levels were comparable with conventional therapy. Preliminary results suggest that further exploration of approaches using games as therapy for older people could include commonly used measures of balance and function.

Entities:  

Mesh:

Year:  2012        PMID: 22409245     DOI: 10.3109/09638288.2012.662570

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   3.033


  22 in total

Review 1.  Physical Activity and Early Rehabilitation in Hospitalized Elderly Medical Patients: Systematic Review of Randomized Clinical Trials.

Authors:  N Martínez-Velilla; E L Cadore; Á Casas-Herrero; F Idoate-Saralegui; M Izquierdo
Journal:  J Nutr Health Aging       Date:  2016       Impact factor: 4.075

2.  Is Enhanced Physical Activity Possible Using Active Videogames?

Authors:  Tom Baranowski; Janice Baranowski; Teresia O'Connor; Amy Shirong Lu; Debbe Thompson
Journal:  Games Health J       Date:  2012-06

3.  Effect of exergaming on health-related quality of life in older adults: A systematic review.

Authors:  Marysol Cacciata; Anna Stromberg; Jung-Ah Lee; Dara Sorkin; Dawn Lombardo; Steve Clancy; Adeline Nyamathi; Lorraine S Evangelista
Journal:  Int J Nurs Stud       Date:  2019-02-10       Impact factor: 5.837

4.  Factors Associated With Cardiac Rehabilitation Participation in Older Adults After Myocardial Infarction: THE SILVER-AMI STUDY.

Authors:  David W Goldstein; Alexandra M Hajduk; Xuemei Song; Sui Tsang; Mary Geda; John A Dodson; Daniel E Forman; Harlan Krumholz; Sarwat I Chaudhry
Journal:  J Cardiopulm Rehabil Prev       Date:  2022-03-01       Impact factor: 2.081

Review 5.  Effectiveness and feasibility of early physical rehabilitation programs for geriatric hospitalized patients: a systematic review.

Authors:  Nienke M Kosse; Alisa L Dutmer; Lena Dasenbrock; Jürgen M Bauer; Claudine J C Lamoth
Journal:  BMC Geriatr       Date:  2013-10-10       Impact factor: 3.921

Review 6.  Virtual reality using games for improving physical functioning in older adults: a systematic review.

Authors:  Karina Iglesia Molina; Natalia Aquaroni Ricci; Suzana Albuquerque de Moraes; Monica Rodrigues Perracini
Journal:  J Neuroeng Rehabil       Date:  2014-11-15       Impact factor: 4.262

7.  Association Between Mobility Measured During Hospitalization and Functional Outcomes in Older Adults With Acute Myocardial Infarction in the SILVER-AMI Study.

Authors:  Alexandra M Hajduk; Terrence E Murphy; Mary E Geda; John A Dodson; Sui Tsang; Leila Haghighat; Mary E Tinetti; Thomas M Gill; Sarwat I Chaudhry
Journal:  JAMA Intern Med       Date:  2019-10-07       Impact factor: 21.873

8.  Facilitators and Challenges to Exergaming: Perspectives of Patients With Heart Failure.

Authors:  Marysol C Cacciata; Anna Stromberg; Leonie Klompstra; Tiny Jaarsma; Mebin Kuriakose; Jung-Ah Lee; Dawn Lombardo; Lorraine S Evangelista
Journal:  J Cardiovasc Nurs       Date:  2022 May-Jun 01       Impact factor: 2.468

9.  Therapists' perceptions of social media and video game technologies in upper limb rehabilitation.

Authors:  Sandy K Tatla; Navid Shirzad; Keith R Lohse; Naznin Virji-Babul; Alison M Hoens; Liisa Holsti; Linda C Li; Kimberly J Miller; Melanie Y Lam; H F Machiel Van der Loos
Journal:  JMIR Serious Games       Date:  2015-03-10       Impact factor: 4.143

Review 10.  The effect of interactive cognitive-motor training in reducing fall risk in older people: a systematic review.

Authors:  Daniel Schoene; Trinidad Valenzuela; Stephen R Lord; Eling D de Bruin
Journal:  BMC Geriatr       Date:  2014-09-20       Impact factor: 3.921

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