Literature DB >> 22402690

Evaluating display fidelity and interaction fidelity in a virtual reality game.

Ryan P McMahan1, Doug A Bowman, David J Zielinski, Rachael B Brady.   

Abstract

In recent years, consumers have witnessed a technological revolution that has delivered more-realistic experiences in their own homes through high-definition, stereoscopic televisions and natural, gesture-based video game consoles. Although these experiences are more realistic, offering higher levels of fidelity, it is not clear how the increased display and interaction aspects of fidelity impact the user experience. Since immersive virtual reality (VR) allows us to achieve very high levels of fidelity, we designed and conducted a study that used a six-sided CAVE to evaluate display fidelity and interaction fidelity independently, at extremely high and low levels, for a VR first-person shooter (FPS) game. Our goal was to gain a better understanding of the effects of fidelity on the user in a complex, performance-intensive context. The results of our study indicate that both display and interaction fidelity significantly affect strategy and performance, as well as subjective judgments of presence, engagement, and usability. In particular, performance results were strongly in favor of two conditions: low-display, low-interaction fidelity (representative of traditional FPS games) and high-display, high-interaction fidelity (similar to the real world).

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Year:  2012        PMID: 22402690     DOI: 10.1109/TVCG.2012.43

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  10 in total

Review 1.  The role of extended reality technology in healthcare education: Towards a learner-centred approach.

Authors:  Abison Logeswaran; Chris Munsch; Yu Jeat Chong; Neil Ralph; Jo McCrossnan
Journal:  Future Healthc J       Date:  2021-03

2.  Development of CryoVR, a virtual reality training system for hands-on cryoEM operations.

Authors:  Jiahui Dong; Daoyi Li; Kadir Ozcan; Dayu Wan; Wen Jiang; Yingjie Chen
Journal:  Acta Crystallogr D Struct Biol       Date:  2022-06-27       Impact factor: 5.699

3.  Human-centric predictive model of task difficulty for human-in-the-loop control tasks.

Authors:  Ziheng Wang; Ann Majewicz Fey
Journal:  PLoS One       Date:  2018-04-05       Impact factor: 3.240

Review 4.  Immersive virtual reality health games: a narrative review of game design.

Authors:  Gordon Tao; Bernie Garrett; Tarnia Taverner; Elliott Cordingley; Crystal Sun
Journal:  J Neuroeng Rehabil       Date:  2021-02-11       Impact factor: 4.262

5.  Desktop VR Is Better Than Non-ambulatory HMD VR for Spatial Learning.

Authors:  Priyanka Srivastava; Anurag Rimzhim; Palash Vijay; Shruti Singh; Sushil Chandra
Journal:  Front Robot AI       Date:  2019-07-09

6.  Nature in virtual reality improves mood and reduces stress: evidence from young adults and senior citizens.

Authors:  Sarah Hian May Chan; Lin Qiu; Gianluca Esposito; Ky Phong Mai; Kim-Pong Tam; Jian Cui
Journal:  Virtual Real       Date:  2021-11-26       Impact factor: 5.095

7.  VR Realism Scale-Revalidation of contemporary VR headsets on a Polish sample.

Authors:  Natalia Lipp; Radosław Sterna; Natalia Dużmańska-Misiarczyk; Agnieszka Strojny; Sandra Poeschl-Guenther; Paweł Strojny
Journal:  PLoS One       Date:  2021-12-21       Impact factor: 3.240

8.  Effects of Restorative Environment and Presence on Anxiety and Depression Based on Interactive Virtual Reality Scenarios.

Authors:  Zhimeng Wang; Yue Li; Jingchen An; Wenyi Dong; Hongqidi Li; Huirui Ma; Junhui Wang; Jianping Wu; Ting Jiang; Guangxin Wang
Journal:  Int J Environ Res Public Health       Date:  2022-06-27       Impact factor: 4.614

9.  Shoulder kinematics and spatial pattern of trapezius electromyographic activity in real and virtual environments.

Authors:  Afshin Samani; Charles Pontonnier; Georges Dumont; Pascal Madeleine
Journal:  PLoS One       Date:  2015-03-13       Impact factor: 3.240

10.  A Virtual Versus an Augmented Reality Cooking Task Based-Tools: A Behavioral and Physiological Study on the Assessment of Executive Functions.

Authors:  Irene Alice Chicchi Giglioli; Cristina Bermejo Vidal; Mariano Alcañiz Raya
Journal:  Front Psychol       Date:  2019-11-14
  10 in total

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