Literature DB >> 22341675

Use of virtual reality systems as proprioception method in cerebral palsy: clinical practice guideline.

E Monge Pereira1, F Molina Rueda2, I M Alguacil Diego3, R Cano de la Cuerda3, A de Mauro4, J C Miangolarra Page5.   

Abstract

INTRODUCTION: The limitations in performing functional activities in children and adolescents with cerebral palsy are important. The use of virtual reality systems is a new treatment approach that reinforces task-oriented motor learning. The purpose of this guide is to study the impact of the use of virtual reality systems in the improvement and acquisition of functional skills, and to evaluate the scientific evidence to determine the strength of recommendation of such interventions. DEVELOPMENT: All available full-text articles, regardless of their methodology, were included. The following data bases were consulted: PubMed (Medline), PEDro, EMBASE (OVID-Elsevier), Cochrane Library, Medline (OVID), CINAHL, ISI Web Knowledge. An assessment was made of methodological quality, the level of scientific evidence, and the strength of recommendations using the tools: Critical Review Form - Quantitative Studies and the Guidelines for Critical Review Form - Quantitative Studies and U.S. Preventive Services Task Force. Finally, we included 13 articles and 97 participants were recruited. We obtained significant improvements in outcome measures that assessed postural control and balance, upper limb function, the selective joint control, and gait.
CONCLUSIONS: The guide has some limitations: the limited number of patients enrolled, clinical diversity and age range, as well as the methodological quality of existing trials. Virtual reality is a promising tool in the treatment of children with cerebral palsy. There is strong scientific evidence of an acceptable recommendation for the use of virtual reality systems in the treatment of cerebral palsy.
Copyright © 2011 Sociedad Española de Neurología. Published by Elsevier Espana. All rights reserved.

Entities:  

Keywords:  Aprendizaje motor; Balance; Cerebral palsy; Control postural; Desarrollo sensoriomotor; Equilibrio; Motor learning; Parálisis cerebral; Postural control; Realidad virtual; Somatosensory Development; Virtual reality

Mesh:

Year:  2012        PMID: 22341675     DOI: 10.1016/j.nrl.2011.12.004

Source DB:  PubMed          Journal:  Neurologia        ISSN: 0213-4853            Impact factor:   3.109


  11 in total

1.  Proprioceptive accuracy in Immersive Virtual Reality: A developmental perspective.

Authors:  Irene Valori; Phoebe E McKenna-Plumley; Rena Bayramova; Claudio Zandonella Callegher; Gianmarco Altoè; Teresa Farroni
Journal:  PLoS One       Date:  2020-01-30       Impact factor: 3.240

2.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

3.  Learning to explore the structure of kinematic objects in a virtual environment.

Authors:  Marcus Buckmann; Robert Gaschler; Sebastian Höfer; Dennis Loeben; Peter A Frensch; Oliver Brock
Journal:  Front Psychol       Date:  2015-04-07

4.  Effect of a single session of transcranial direct-current stimulation combined with virtual reality training on the balance of children with cerebral palsy: a randomized, controlled, double-blind trial.

Authors:  Roberta Delasta Lazzari; Fabiano Politti; Cibele Alimedia Santos; Arislander Jonathan Lopes Dumont; Fernanda Lobo Rezende; Luanda André Collange Grecco; Luiz Alfredo Braun Ferreira; Claudia Santos Oliveira
Journal:  J Phys Ther Sci       Date:  2015-03-31

5.  Novel Virtual Environment for Alternative Treatment of Children with Cerebral Palsy.

Authors:  Juliana M de Oliveira; Rafael Carneiro G Fernandes; Cristtiano S Pinto; Plácido R Pinheiro; Sidarta Ribeiro; Victor Hugo C de Albuquerque
Journal:  Comput Intell Neurosci       Date:  2016-06-14

6.  Mirror Therapy and Action Observation Therapy to Increase the Affected Upper Limb Functionality in Children with Hemiplegia: A Randomized Controlled Trial Protocol.

Authors:  Rocío Palomo-Carrión; Juan Carlos Zuil-Escobar; Myriam Cabrera-Guerra; Paloma Barreda-Martínez; Carmen Belén Martínez-Cepa
Journal:  Int J Environ Res Public Health       Date:  2021-01-25       Impact factor: 3.390

7.  Serious Game Platform as a Possibility for Home-Based Telerehabilitation for Individuals With Cerebral Palsy During COVID-19 Quarantine - A Cross-Sectional Pilot Study.

Authors:  Talita Dias da Silva; Paula Lumy da Silva; Elisa de Jesus Valenzuela; Eduardo Dati Dias; Amanda Orasmo Simcsik; Mariana Giovanelli de Carvalho; Anne Michelli Gomes Gonçalves Fontes; Camila Aparecida de Oliveira Alberissi; Luciano Vieira de Araújo; Murilo Vinícius da Costa Brandão; Helen Dawes; Carlos Bandeira de Mello Monteiro
Journal:  Front Psychol       Date:  2021-02-02

Review 8.  Upper Limb Movement Measurement Systems for Cerebral Palsy: A Systematic Literature Review.

Authors:  Celia Francisco-Martínez; Juan Prado-Olivarez; José A Padilla-Medina; Javier Díaz-Carmona; Francisco J Pérez-Pinal; Alejandro I Barranco-Gutiérrez; Juan J Martínez-Nolasco
Journal:  Sensors (Basel)       Date:  2021-11-26       Impact factor: 3.576

9.  Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases.

Authors:  Valeska Gatica-Rojas; Guillermo Méndez-Rebolledo
Journal:  Neural Regen Res       Date:  2014-04-15       Impact factor: 5.135

Review 10.  Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? - A Narrative Review of the Literature.

Authors:  Wei-Peng Teo; Makii Muthalib; Sami Yamin; Ashlee M Hendy; Kelly Bramstedt; Eleftheria Kotsopoulos; Stephane Perrey; Hasan Ayaz
Journal:  Front Hum Neurosci       Date:  2016-06-24       Impact factor: 3.169

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