Literature DB >> 22254578

Adaptive strategy for multi-user robotic rehabilitation games.

Glauco A P Caurin1, Adriano A G Siqueira, Kleber O Andrade, Ricardo C Joaquim, Hermano I Krebs.   

Abstract

In this paper, we discuss a strategy for the adaptation of the "difficulty level" in games intended to include motor planning during robotic rehabilitation. We consider concurrently the motivation of the user and his/her performance in a Pong game. User motivation is classified in three levels (not motivated, well motivated and overloaded). User performance is measured as a combination of knowledge of results--achieved goals and score points in the game--and knowledge of performance--joint displacement, speed, aiming, user work, etc. Initial results of a pilot test with unimpaired healthy young volunteers are also presented showing a tendency for individualization of the parameter values.

Mesh:

Year:  2011        PMID: 22254578     DOI: 10.1109/IEMBS.2011.6090328

Source DB:  PubMed          Journal:  Conf Proc IEEE Eng Med Biol Soc        ISSN: 1557-170X


  8 in total

1.  Difficulty adaptation in a competitive arm rehabilitation game using real-time control of arm electromyogram and respiration.

Authors:  A Darzi; M Gorsic; D Novak
Journal:  IEEE Int Conf Rehabil Robot       Date:  2017-07

2.  A multisession evaluation of an adaptive competitive arm rehabilitation game.

Authors:  Maja Goršič; Imre Cikajlo; Nika Goljar; Domen Novak
Journal:  J Neuroeng Rehabil       Date:  2017-12-06       Impact factor: 4.262

3.  Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity.

Authors:  Maja Goršič; Imre Cikajlo; Domen Novak
Journal:  J Neuroeng Rehabil       Date:  2017-03-23       Impact factor: 4.262

4.  Serious Games Strategies With Cable-Driven Robots for Bimanual Rehabilitation: A Randomized Controlled Trial With Post-Stroke Patients.

Authors:  Thiago Alves; Rogério Sales Gonçalves; Giuseppe Carbone
Journal:  Front Robot AI       Date:  2022-02-17

5.  Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay.

Authors:  Domen Novak; Aniket Nagle; Urs Keller; Robert Riener
Journal:  J Neuroeng Rehabil       Date:  2014-04-16       Impact factor: 4.262

6.  Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke.

Authors:  Kristen M Triandafilou; Daria Tsoupikova; Alexander J Barry; Kelly N Thielbar; Nikolay Stoykov; Derek G Kamper
Journal:  J Neuroeng Rehabil       Date:  2018-10-05       Impact factor: 4.262

7.  Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games.

Authors:  Kilian Baur; Alexandra Schättin; Eling D de Bruin; Robert Riener; Jaime E Duarte; Peter Wolf
Journal:  J Neuroeng Rehabil       Date:  2018-11-19       Impact factor: 4.262

8.  Balancing the playing field: collaborative gaming for physical training.

Authors:  Michael Mace; Nawal Kinany; Paul Rinne; Anthony Rayner; Paul Bentley; Etienne Burdet
Journal:  J Neuroeng Rehabil       Date:  2017-11-20       Impact factor: 4.262

  8 in total

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