| Literature DB >> 22254578 |
Glauco A P Caurin1, Adriano A G Siqueira, Kleber O Andrade, Ricardo C Joaquim, Hermano I Krebs.
Abstract
In this paper, we discuss a strategy for the adaptation of the "difficulty level" in games intended to include motor planning during robotic rehabilitation. We consider concurrently the motivation of the user and his/her performance in a Pong game. User motivation is classified in three levels (not motivated, well motivated and overloaded). User performance is measured as a combination of knowledge of results--achieved goals and score points in the game--and knowledge of performance--joint displacement, speed, aiming, user work, etc. Initial results of a pilot test with unimpaired healthy young volunteers are also presented showing a tendency for individualization of the parameter values.Mesh:
Year: 2011 PMID: 22254578 DOI: 10.1109/IEMBS.2011.6090328
Source DB: PubMed Journal: Conf Proc IEEE Eng Med Biol Soc ISSN: 1557-170X