| Literature DB >> 22125518 |
Jorge Otero-Millan1, Stephen L Macknik, Apollo Robbins, Susana Martinez-Conde.
Abstract
Illusions developed by magicians are a rich and largely untapped source of insight into perception and cognition. Here we show that curved motion, as employed by the magician in a classic sleight of hand trick, generates stronger misdirection than rectilinear motion, and that this difference can be explained by the differential engagement of the smooth pursuit and the saccadic oculomotor systems. This research exemplifies how the magician's intuitive understanding of the spectator's mindset can surpass that of the cognitive scientist in specific instances, and that observation-based behavioral insights developed by magicians are worthy of quantitative investigation in the neuroscience laboratory.Entities:
Keywords: eye movements; illusion; magic; saccades; sleight of hand; smooth pursuit
Year: 2011 PMID: 22125518 PMCID: PMC3221472 DOI: 10.3389/fnhum.2011.00133
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Figure 1Subset of frames from the straight and curved motion videos (see also Movies S1 and S2 in Supplementary Material).
Figure 2Average eye positions of all subjects for three different video clip segments: before the right hand pretends to grab the coin, during the movement of the right hand, and after the right hand stops.
Figure 3Subjects looked back to the original hand more often in straight than in curved motion trials (. Smooth pursuit predominated in curved motion trials (p = 0.009). Subjects ignored the original hand when smooth pursuit was present, both in curved (p = 0.001) and straight (p = 0.04) motion trials. p Values were calculated using the Fisher exact test. The numbers of trials used to calculate the percentages are indicated inside the bars.