Literature DB >> 22034296

Extinction-based shading and illumination in GPU volume ray-casting.

Philipp Schlegel1, Maxim Makhinya, Renato Pajarola.   

Abstract

Direct volume rendering has become a popular method for visualizing volumetric datasets. Even though computers are continually getting faster, it remains a challenge to incorporate sophisticated illumination models into direct volume rendering while maintaining interactive frame rates. In this paper, we present a novel approach for advanced illumination in direct volume rendering based on GPU ray-casting. Our approach features directional soft shadows taking scattering into account, ambient occlusion and color bleeding effects while achieving very competitive frame rates. In particular, multiple dynamic lights and interactive transfer function changes are fully supported. Commonly, direct volume rendering is based on a very simplified discrete version of the original volume rendering integral, including the development of the original exponential extinction into a-blending. In contrast to a-blending forming a product when sampling along a ray, the original exponential extinction coefficient is an integral and its discretization a Riemann sum. The fact that it is a sum can cleverly be exploited to implement volume lighting effects, i.e. soft directional shadows, ambient occlusion and color bleeding. We will show how this can be achieved and how it can be implemented on the GPU.
© 2010 IEEE

Entities:  

Year:  2011        PMID: 22034296     DOI: 10.1109/TVCG.2011.198

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  3 in total

1.  Simulation and Visualization of Liver Cancer Ablation Focus in Optical Surgical Navigation.

Authors:  Ken Cai; Rongqian Yang; Huazhou Chen; Hai Ning; Amin Ma; Jing Zhou; Wenhua Huang; Shanxing Ou
Journal:  J Med Syst       Date:  2015-11-02       Impact factor: 4.460

2.  A survey of GPU-based medical image computing techniques.

Authors:  Lin Shi; Wen Liu; Heye Zhang; Yongming Xie; Defeng Wang
Journal:  Quant Imaging Med Surg       Date:  2012-09

3.  Exposure render: an interactive photo-realistic volume rendering framework.

Authors:  Thomas Kroes; Frits H Post; Charl P Botha
Journal:  PLoS One       Date:  2012-07-02       Impact factor: 3.240

  3 in total

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