| Literature DB >> 21909331 |
Lorenza S Colzato1, Jesse van Muijden, Guido P H Band, Bernhard Hommel.
Abstract
Western society has an increasing proportion of older adults. Increasing age is associated with a general decrease in the control over task-relevant mental processes. In the present study we investigated the possibility that successful transfer of game-based cognitive improvements to untrained tasks in elderly people is modulated by preexisting neuro-developmental factors as genetic variability related to levels of the brain-derived neurotrophic factor (BDNF), an important neuromodulator underlying cognitive processes. We trained participants, genotyped for the BDNF Val(66)Met polymorphism, on cognitive tasks developed to improve dynamic attention. Pre-training (baseline) and post-training measures of attentional processes (divided and selective attention) were acquired by means of the useful field of view task. As expected, Val/Val homozygous individuals showed larger beneficial transfer effects than Met/-carriers. Our findings support the idea that genetic predisposition modulates transfer effects.Entities:
Keywords: brain-derived neurotrophic factor; useful field of view; videogame
Year: 2011 PMID: 21909331 PMCID: PMC3164110 DOI: 10.3389/fpsyg.2011.00199
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Example of trial in the selective subtest (upper panel) and in the divided subtest (lower panel).
Mean UFOV2 and UFOV3 scores for Met/-carriers and Val/Val homozygous individuals for the pre- and post-test assessment, and effect sizes (Δ).
| Met/-carriers ( | Val/Val homozygous ( | |||
|---|---|---|---|---|
| UFOV2 | UFOV3 | UFOV2 | UFOV3 | |
| Experimental group | ||||
| Pre-test | 164 (32) | 277 (27) | 178 (27) | 267 (21) |
| Post-test | 168 (25) | 308 (25) | 78 (21) | 248 (19) |
| Δ | +4 | +31 | −100* | −19 |
| Control group | ||||
| Pre-test | 196 (66) | 265 (44) | 144 (33) | 277 (24) |
| Post-test | 126 (52) | 242 (40) | 114 (26) | 199 (22) |
| Δ | −70 | −23 | −30 | −78 |
SE in parentheses. Note that lower scores indicate better performance. Significant group difference; *.
Mean video games of cognitive intervention scores for Met/-carriers and Val/Val homozygous individuals.
| Met/-carriers ( | Val/Val homozygous ( | |
|---|---|---|
| Video games | ||
| Giving change | 42 (3.6) | 38 (2.9) |
| Firemen | 27 (3.0) | 25 (2.5) |
| Falling bricks | 16 (3.6) | 24 (2.9) |
| Anagrams | 244 (18) | 327 (14) |
| Clock | 53 (8.8) | 52 (7.2) |
SE in parentheses.