Literature DB >> 21680585

Developing e-Bug web games to teach microbiology.

David Farrell1, Patty Kostkova, Lisa Lazareck, Dasun Weerasinghe, Julius Weinberg, Donna M Lecky, Niels Adriaenssens, Tereza Koprivová Herotová, Jette Holt, Pia Touboul, Kyriakoula Merakou, Raffaella Koncan, Anna Olczak-Pienkowska, António Brito Avô, José Campos, Cliodna A M McNulty.   

Abstract

As a complement to the e-Bug teaching pack, two e-Bug games were developed to provide content that aimed to entertain as well as to educate. A set of agreed learning outcomes (LOs) were provided by the scientific partners of the e-Bug Project and the games were developed using user-centred design techniques (the needs, wants and limitations of the potential game players were assessed at each stage of the design process). The e-Bug games were designed for two age groups: Junior (9-12 year olds); and Senior (13-15 year olds). A study using focus groups was done to gain an understanding as to the types of games enjoyed by the target users. According to the preliminary study, the Junior Game was developed as a platform game and the Senior Game was developed as a story-based detective game. The Junior Game consists of five levels, each associated with a set of LOs. Similarly, the Senior Game consists of four missions, each comprising five stages using problem-based learning techniques and LOs. In this paper, the process of development for each game is described in detail and an illustration is provided of how each game level or mission addresses the target LOs. Development of the games used feedback acquired from children in four schools across the UK (Glasgow, London and two in Gloucester). The children were selected according to their willingness to participate. European Partners of the e-Bug Project also provided further support, translation and requests for modifications. The knowledge gained of LOs and further evaluation of the games is continuing, and preliminary results are in press. The final versions of the games, translated into 11 European languages, are available online via www.e-bug.eu.

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Mesh:

Year:  2011        PMID: 21680585     DOI: 10.1093/jac/dkr121

Source DB:  PubMed          Journal:  J Antimicrob Chemother        ISSN: 0305-7453            Impact factor:   5.790


  5 in total

Review 1.  Microbiology Learning and Education Online.

Authors:  Jeannette Guarner; Silvia M Niño
Journal:  J Clin Microbiol       Date:  2016-03-02       Impact factor: 5.948

2.  Visualizing the invisible: class excursions to ignite children's enthusiasm for microbes.

Authors:  Terry J McGenity; Amare Gessesse; John E Hallsworth; Esther Garcia Cela; Carol Verheecke-Vaessen; Fengping Wang; Max Chavarría; Max M Haggblom; Søren Molin; Antoine Danchin; Eddy J Smid; Cédric Lood; Charles S Cockell; Corinne Whitby; Shuang-Jiang Liu; Nancy P Keller; Lisa Y Stein; Seth R Bordenstein; Rup Lal; Olga C Nunes; Lone Gram; Brajesh K Singh; Nicole S Webster; Cindy Morris; Sharon Sivinski; Saskia Bindschedler; Pilar Junier; André Antunes; Bonnie K Baxter; Paola Scavone; Kenneth Timmis
Journal:  Microb Biotechnol       Date:  2020-05-14       Impact factor: 5.813

Review 3.  Educational effectiveness, target, and content for prudent antibiotic use.

Authors:  Chang-Ro Lee; Jung Hun Lee; Lin-Woo Kang; Byeong Chul Jeong; Sang Hee Lee
Journal:  Biomed Res Int       Date:  2015-04-05       Impact factor: 3.411

4.  Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach.

Authors:  Alexander R Hale; Vicki Louise Young; Ann Grand; Cliodna Ann Miriam McNulty
Journal:  JMIR Serious Games       Date:  2017-03-24       Impact factor: 4.143

5.  MANTRA: development and localization of a mobile educational health game targeting low literacy players in low and middle income countries.

Authors:  Sonja Mueller; Delphine Soriano; Andrei Boscor; Naomi Saville; Abriti Arjyal; Sushil Baral; Maureen Fordham; Gareth Hearn; Virginie Le Masson; Rachya Kayastha; Patty Kostkova
Journal:  BMC Public Health       Date:  2020-07-28       Impact factor: 3.295

  5 in total

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