Literature DB >> 21605972

Training in surgical oncology - the role of VR simulation.

T M Lewis1, R Aggarwal, N Rajaretnam, T P Grantcharov, A Darzi.   

Abstract

There have been dramatic changes in surgical training over the past two decades which have resulted in a number of concerns for the development of future surgeons. Changes in the structure of cancer services, working hour restrictions and a commitment to patient safety has led to a reduction in training opportunities that are available to the surgeon in training. Simulation and in particular virtual reality (VR) simulation has been heralded as an effective adjunct to surgical training. Advances in VR simulation has allowed trainees to practice realistic full length procedures in a safe and controlled environment, where mistakes are permitted and can be used as learning points. There is considerable evidence to demonstrate that the VR simulation can be used to enhance technical skills and improve operating room performance. Future work should focus on the cost effectiveness and predictive validity of VR simulation, which in turn would increase the uptake of simulation and enhance surgical training.
Copyright © 2011 Elsevier Ltd. All rights reserved.

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Year:  2011        PMID: 21605972     DOI: 10.1016/j.suronc.2011.04.005

Source DB:  PubMed          Journal:  Surg Oncol        ISSN: 0960-7404            Impact factor:   3.279


  8 in total

1.  A virtual reality model of the clivus and surgical simulation via transoral or transnasal route.

Authors:  Shou-Sen Wang; Jun-Feng Li; Shang-Ming Zhang; Jun-Jie Jing; Liang Xue
Journal:  Int J Clin Exp Med       Date:  2014-10-15

2.  In vivo porcine training model for cranial neurosurgery.

Authors:  Jan Regelsberger; Sven Eicker; Ioannis Siasios; Daniel Hänggi; Matthias Kirsch; Peter Horn; Peter Winkler; Stefano Signoretti; Kostas Fountas; Henry Dufour; Juan A Barcia; Oliver Sakowitz; Thomas Westermaier; Michael Sabel; Oliver Heese
Journal:  Neurosurg Rev       Date:  2014-09-21       Impact factor: 3.042

3.  Saliency-Aware Subtle Augmentation Improves Human Visual Search Performance in VR.

Authors:  Olga Lukashova-Sanz; Siegfried Wahl
Journal:  Brain Sci       Date:  2021-02-25

4.  Virtual and Augmented Reality Applications in Medicine: Analysis of the Scientific Literature.

Authors:  Andy Wai Kan Yeung; Anela Tosevska; Elisabeth Klager; Fabian Eibensteiner; Daniel Laxar; Jivko Stoyanov; Marija Glisic; Sebastian Zeiner; Stefan Tino Kulnik; Rik Crutzen; Oliver Kimberger; Maria Kletecka-Pulker; Atanas G Atanasov; Harald Willschke
Journal:  J Med Internet Res       Date:  2021-02-10       Impact factor: 5.428

Review 5.  How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist Synthesis.

Authors:  Norina Gasteiger; Sabine N van der Veer; Paul Wilson; Dawn Dowding
Journal:  JMIR Serious Games       Date:  2022-02-14       Impact factor: 4.143

6.  Comparison of Nintendo Wii and PlayStation2 for enhancing laparoscopic skills.

Authors:  Rujin Ju; Peter L Chang; Adam P Buckley; Karen C Wang
Journal:  JSLS       Date:  2012 Oct-Dec       Impact factor: 2.172

Review 7.  A targeted systematic review of cost analyses for implementation of simulation-based education in healthcare.

Authors:  Daniel S Hippe; Rachel A Umoren; Alex McGee; Sherri L Bucher; Brian W Bresnahan
Journal:  SAGE Open Med       Date:  2020-03-19

8.  Innovation in Gastroenterology-Can We Do Better?

Authors:  Eyal Klang; Shelly Soffer; Abraham Tsur; Eyal Shachar; Adi Lahat
Journal:  Biomimetics (Basel)       Date:  2022-03-19
  8 in total

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