Literature DB >> 21422464

Denying humanness to others: a newly discovered mechanism by which violent video games increase aggressive behavior.

Tobias Greitemeyer1, Neil McLatchie.   

Abstract

Past research has provided abundant evidence that playing violent video games increases aggressive behavior. So far, these effects have been explained mainly as the result of priming existing knowledge structures. The research reported here examined the role of denying humanness to other people in accounting for the effect that playing a violent video game has on aggressive behavior. In two experiments, we found that playing violent video games increased dehumanization, which in turn evoked aggressive behavior. Thus, it appears that video-game-induced aggressive behavior is triggered when victimizers perceive the victim to be less human.

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Mesh:

Year:  2011        PMID: 21422464     DOI: 10.1177/0956797611403320

Source DB:  PubMed          Journal:  Psychol Sci        ISSN: 0956-7976


  6 in total

1.  Emotionally anesthetized: media violence induces neural changes during emotional face processing.

Authors:  Laura A Stockdale; Robert G Morrison; Matthew J Kmiecik; James Garbarino; Rebecca L Silton
Journal:  Soc Cogn Affect Neurosci       Date:  2015-03-09       Impact factor: 3.436

2.  Intergroup Contact and Outgroup Humanization: Is the Causal Relationship Uni- or Bidirectional?

Authors:  Dora Capozza; Gian Antonio Di Bernardo; Rossella Falvo
Journal:  PLoS One       Date:  2017-01-24       Impact factor: 3.240

3.  Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition.

Authors:  Mengyun Yao; Yuhong Zhou; Jiayu Li; Xuemei Gao
Journal:  Aggress Behav       Date:  2019-08-22       Impact factor: 2.917

4.  Apology and Its Acceptance: Perceived Reconciliatory Attitudes Reduce Outgroup Dehumanization.

Authors:  Wen Jie Jin; Sang Hee Park; Joonha Park
Journal:  Front Psychol       Date:  2022-04-25

5.  Short-term effects of prosocial video games on aggression: an event-related potential study.

Authors:  Yanling Liu; Zhaojun Teng; Haiying Lan; Xin Zhang; Dezhong Yao
Journal:  Front Behav Neurosci       Date:  2015-07-24       Impact factor: 3.558

6.  I am right, you are wrong: how biased assimilation increases the perceived gap between believers and skeptics of violent video game effects.

Authors:  Tobias Greitemeyer
Journal:  PLoS One       Date:  2014-04-10       Impact factor: 3.240

  6 in total

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