James Fanning1, Bradford Fenton, Cheryl Johnson, Jil Johnson, Sana Rehman. 1. Division of Gynecologic Oncology, Department of Obstetrics and Gynecology, Pennsylvania State University, Milton S Hershey Medical Center, Hershey, Pennsylvania, USA. jfanning1@hmc.psu.edu
Abstract
STUDY OBJECTIVE: To compare the performance of teenaged video gamers verses postgraduate year I (PGY-I) residents in obstetrics and gynecology (Ob/Gyn) on our video trainer laparoscopic simulator. DESIGN: Randomized controlled trial (Canadian Task Force Classification I). SETTING:Medical school university. PARTICIPANTS: Teenaged video gamers and PGYI Ob/Gyn Residents. INTERVENTION: Laparoscopic simulator. MEASUREMENTS AND MAIN RESULTS:Fifteen teenaged experienced video gamers and 15 PGYI Ob/Gyn residents without video gaming experience were timed performing 3 laparoscopic simulator assessment procedures. Each drill was timed using a stopwatch. Pretest instructions were given as to how to perform each task. No warm-up was allowed, and each participant was tested during his or her initial performance of each assessment drill. Compared with the PGYI Ob/Gyn residents, the teenaged experienced video gamers completed the Bean and Pom-Pom Drop 27% faster (p = .05), the Checkerboard Drill 41% faster (p = .03), and the Bead Manipulation 31% faster (p = .43). CONCLUSION: Virtual reality skills of teenaged video gamers seem to translate into improved video trainer laparoscopic skills. Previous teenage video gaming experience may favorably affect future residents' ability to develop laparoscopic skills.
RCT Entities:
STUDY OBJECTIVE: To compare the performance of teenaged video gamers verses postgraduate year I (PGY-I) residents in obstetrics and gynecology (Ob/Gyn) on our video trainer laparoscopic simulator. DESIGN: Randomized controlled trial (Canadian Task Force Classification I). SETTING: Medical school university. PARTICIPANTS: Teenaged video gamers and PGYI Ob/Gyn Residents. INTERVENTION: Laparoscopic simulator. MEASUREMENTS AND MAIN RESULTS: Fifteen teenaged experienced video gamers and 15 PGYI Ob/Gyn residents without video gaming experience were timed performing 3 laparoscopic simulator assessment procedures. Each drill was timed using a stopwatch. Pretest instructions were given as to how to perform each task. No warm-up was allowed, and each participant was tested during his or her initial performance of each assessment drill. Compared with the PGYI Ob/Gyn residents, the teenaged experienced video gamers completed the Bean and Pom-Pom Drop 27% faster (p = .05), the Checkerboard Drill 41% faster (p = .03), and the Bead Manipulation 31% faster (p = .43). CONCLUSION: Virtual reality skills of teenaged video gamers seem to translate into improved video trainer laparoscopic skills. Previous teenage video gaming experience may favorably affect future residents' ability to develop laparoscopic skills.
Authors: Felix Nickel; Jonathan D Hendrie; Karl-Friedrich Kowalewski; Thomas Bruckner; Carly R Garrow; Maisha Mantel; Hannes G Kenngott; Philipp Romero; Lars Fischer; Beat P Müller-Stich Journal: Langenbecks Arch Surg Date: 2016-04-07 Impact factor: 3.445
Authors: Nicholas Gélinas-Phaneuf; Nusrat Choudhury; Ahmed R Al-Habib; Anne Cabral; Etienne Nadeau; Vincent Mora; Valerie Pazos; Patricia Debergue; Robert DiRaddo; Rolando F Del Maestro Journal: Int J Comput Assist Radiol Surg Date: 2013-06-20 Impact factor: 2.924