Literature DB >> 21204720

The impact of specially designed digital games-based learning in undergraduate pathology and medical education.

Rani Kanthan1, Jenna-Lynn Senger.   

Abstract

CONTEXT: The rapid advances of computer technologies have created a new e-learner generation of "Homo-zappien" students that think and learn differently. Digital gaming is an effective, fun, active, and encouraging way of learning, providing immediate feedback and measurable process. Within the context of ongoing reforms in medical education, specially designed digital games, a form of active learning, are effective, complementary e-teaching/learning resources.
OBJECTIVE: To examine the effectiveness of the use of specially designed digital games for student satisfaction and for measurable academic improvement.
DESIGN: One hundred fourteen students registered in first-year pathology Medicine 102 had 8 of 16 lecture sessions reviewed in specially designed content-relevant digital games. Performance scores to relevant content sessions were analyzed at midterm and final examinations. Seventy-one students who registered in second-year pathology Medicine 202 were exposed to the games only during the final examination, with the midterm examination serving as an internal matched-control group. Outcome measures included performance at midterm and final examinations. Paired 2-tailed t test statistics compared means. A satisfaction survey questionnaire of yes or no responses analyzed student engagement and their perceptions to digital game-based learning.
RESULTS: Questions relevant to the game-play sessions had the highest success rate in both examinations among 114 first-year students. In the 71 second-year students, the examination scores at the end of the final examination were significantly higher than the scores on the midterm examination. Positive satisfaction survey noted increased student engagement, enhanced personal learning, and reduced student stress.
CONCLUSIONS: Specially constructed digital games-based learning in undergraduate pathology courses showed improved academic performance as measured by examination test scores with increased student satisfaction and engagement.

Mesh:

Year:  2011        PMID: 21204720     DOI: 10.5858/2009-0698-OAR1.1

Source DB:  PubMed          Journal:  Arch Pathol Lab Med        ISSN: 0003-9985            Impact factor:   5.534


  14 in total

1.  Assessing the learning potential of an interactive digital game versus an interactive-style didactic lecture: the continued importance of didactic teaching in medical student education.

Authors:  Jesse Courtier; Emily M Webb; Andrew S Phelps; David M Naeger
Journal:  Pediatr Radiol       Date:  2016-08-31

2.  Successful learning of surgical liver anatomy in a computer-based teaching module.

Authors:  Felix Nickel; Jonathan D Hendrie; Thomas Bruckner; Karl F Kowalewski; Hannes G Kenngott; Beat P Müller-Stich; Lars Fischer
Journal:  Int J Comput Assist Radiol Surg       Date:  2016-02-12       Impact factor: 2.924

3.  Impact on learning of an e-learning module on leukaemia: a randomised controlled trial.

Authors:  Yuri Morgulis; Rakesh K Kumar; Robert Lindeman; Gary M Velan
Journal:  BMC Med Educ       Date:  2012-05-28       Impact factor: 2.463

4.  Are you ready to play Pathology Pyramid? An exploration of an alternative method of learning through gaming in pathology resident education.

Authors:  Christopher C Attaway; Malary M Mani; Danielle Fortuna
Journal:  Acad Pathol       Date:  2022-04-18

5.  The association between academic engagement and achievement in health sciences students.

Authors:  Maria J Casuso-Holgado; Antonio I Cuesta-Vargas; Noelia Moreno-Morales; Maria T Labajos-Manzanares; Francisco J Barón-López; Manuel Vega-Cuesta
Journal:  BMC Med Educ       Date:  2013-02-27       Impact factor: 2.463

6.  Computer game-based and traditional learning method: a comparison regarding students' knowledge retention.

Authors:  Silmara Rondon; Fernanda Chiarion Sassi; Claudia Regina Furquim de Andrade
Journal:  BMC Med Educ       Date:  2013-02-25       Impact factor: 2.463

7.  Cytopathology whole slide images and virtual microscopy adaptive tutorials: A software pilot.

Authors:  Simone L Van Es; Wendy M Pryor; Zack Belinson; Elizabeth L Salisbury; Gary M Velan
Journal:  J Pathol Inform       Date:  2015-09-28

8.  Evaluation of a teaching strategy based on integration of clinical subjects, virtual autopsy, pathology museum, and digital microscopy for medical students.

Authors:  Julio A Diaz-Perez; Sharat Raju; Jorge H Echeverri
Journal:  J Pathol Inform       Date:  2014-07-30

Review 9.  A systematic review of serious games in medical education: quality of evidence and pedagogical strategy.

Authors:  Iouri Gorbanev; Sandra Agudelo-Londoño; Rafael A González; Ariel Cortes; Alexandra Pomares; Vivian Delgadillo; Francisco J Yepes; Óscar Muñoz
Journal:  Med Educ Online       Date:  2018-12

10.  NDER: A novel web application using annotated whole slide images for rapid improvements in human pattern recognition.

Authors:  Nicholas P Reder; Daniel Glasser; Suzanne M Dintzis; Mara H Rendi; Rochelle L Garcia; Jonathan C Henriksen; Mark R Kilgore
Journal:  J Pathol Inform       Date:  2016-07-26
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