Literature DB >> 21149363

The (human) science of medical virtual learning environments.

Robert J Stone1.   

Abstract

The uptake of virtual simulation technologies in both military and civilian surgical contexts has been both slow and patchy. The failure of the virtual reality community in the 1990s and early 2000s to deliver affordable and accessible training systems stems not only from an obsessive quest to develop the 'ultimate' in so-called 'immersive' hardware solutions, from head-mounted displays to large-scale projection theatres, but also from a comprehensive lack of attention to the needs of the end users. While many still perceive the science of simulation to be defined by technological advances, such as computing power, specialized graphics hardware, advanced interactive controllers, displays and so on, the true science underpinning simulation--the science that helps to guarantee the transfer of skills from the simulated to the real--is that of human factors, a well-established discipline that focuses on the abilities and limitations of the end user when designing interactive systems, as opposed to the more commercially explicit components of technology. Based on three surgical simulation case studies, the importance of a human factors approach to the design of appropriate simulation content and interactive hardware for medical simulation is illustrated. The studies demonstrate that it is unnecessary to pursue real-world fidelity in all instances in order to achieve psychological fidelity--the degree to which the simulated tasks reproduce and foster knowledge, skills and behaviours that can be reliably transferred to real-world training applications.

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Year:  2011        PMID: 21149363      PMCID: PMC3013422          DOI: 10.1098/rstb.2010.0209

Source DB:  PubMed          Journal:  Philos Trans R Soc Lond B Biol Sci        ISSN: 0962-8436            Impact factor:   6.237


  12 in total

1.  Surgery and ergonomics.

Authors:  R Berguer
Journal:  Arch Surg       Date:  1999-09

Review 2.  Ergonomics in medicine and surgery.

Authors:  Robert Stone; Rory McCloy
Journal:  BMJ       Date:  2004-05-08

Review 3.  The use of simulation for training teamwork skills in health care: how low can you go?

Authors:  J M Beaubien; D P Baker
Journal:  Qual Saf Health Care       Date:  2004-10

4.  The European Working Time Directive: One for all and all for one?

Authors:  G J Morris-Stiff; S Sarasin; P Edwards; W G Lewis; M H Lewis
Journal:  Surgery       Date:  2005-03       Impact factor: 3.982

Review 5.  Duty hours restrictions: how will this affect the surgeon of the future?

Authors:  Thomas V Whalen
Journal:  Am Surg       Date:  2007-02       Impact factor: 0.688

6.  Towards an immersive virtual environment for medical team training.

Authors:  Chang Ha Lee; Alan Liu; Sofia Del Castillo; Mark Bowyer; Dale Alverson; Gilbert Muniz; Thomas P Caudell
Journal:  Stud Health Technol Inform       Date:  2007

7.  The history of simulation in medical education and possible future directions.

Authors:  Paul Bradley
Journal:  Med Educ       Date:  2006-03       Impact factor: 6.251

8.  The future vision of simulation in health care.

Authors:  D M Gaba
Journal:  Qual Saf Health Care       Date:  2004-10

Review 9.  Features and uses of high-fidelity medical simulations that lead to effective learning: a BEME systematic review.

Authors:  S Barry Issenberg; William C McGaghie; Emil R Petrusa; David Lee Gordon; Ross J Scalese
Journal:  Med Teach       Date:  2005-01       Impact factor: 3.650

Review 10.  Virtual reality in mental health : a review of the literature.

Authors:  Lynsey Gregg; Nicholas Tarrier
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2007-03-12       Impact factor: 4.519

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  5 in total

1.  Introduction and overview.

Authors:  Geraint Evans; Louis Lillywhite
Journal:  Philos Trans R Soc Lond B Biol Sci       Date:  2011-01-27       Impact factor: 6.237

2.  Cold-start capability in virtual-reality laparoscopic camera navigation: a base for tailored training in undergraduates.

Authors:  Markus Paschold; Stefan Niebisch; Kai Kronfeld; Manfred Herzer; Hauke Lang; Werner Kneist
Journal:  Surg Endosc       Date:  2013-01-26       Impact factor: 4.584

Review 3.  Using Technology, Bioinformatics and Health Informatics Approaches to Improve Learning Experiences in Optometry Education, Research and Practice.

Authors:  Vivek K Gupta; Veer B Gupta
Journal:  Healthcare (Basel)       Date:  2016-11-15

Review 4.  The Role of Transfer in Designing Games and Simulations for Health: Systematic Review.

Authors:  Derek A Kuipers; Gijs Terlouw; Bard O Wartena; Job Tb van 't Veer; Jelle T Prins; Jean Pierre En Pierie
Journal:  JMIR Serious Games       Date:  2017-11-24       Impact factor: 4.143

5.  Use of a Low-Cost Portable 3D Virtual Reality Gesture-Mediated Simulator for Training and Learning Basic Psychomotor Skills in Minimally Invasive Surgery: Development and Content Validity Study.

Authors:  Fernando Alvarez-Lopez; Marcelo Fabián Maina; Francesc Saigí-Rubió
Journal:  J Med Internet Res       Date:  2020-07-14       Impact factor: 5.428

  5 in total

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