Literature DB >> 21134184

Virtual patients: practical advice for clinical authors using Labyrinth.

Michael Begg1.   

Abstract

BACKGROUND: Labyrinth is a tool originally developed in the University of Edinburgh's Learning Technology Section for authoring and delivering branching case scenarios. The scenarios can incorporate game-informed elements such as scoring, randomising, avatars and counters. Labyrinth has grown more popular internationally since a version of the build was made available on the open source network Source Forge. This paper offers help and advice for clinical educators interested in creating cases. CONTEXT: Labyrinth is increasingly recognised as a tool offering great potential for delivering cases that promote rich, situated learning opportunities for learners. There are, however, significant challenges to generating such cases, not least of which is the challenge for potential authors in approaching the process of constructing narrative-rich, context-sensitive cases in an unfamiliar authoring environment. This paper offers a brief overview of the principles informing Labyrinth cases (game-informed learning), and offers some practical advice to better prepare educators with little or no prior experience. INNOVATION AND IMPLICATIONS: Labyrinth has continued to grow and develop, from its roots as a research and development environment to one that is optimised for use by non-technical clinical educators. The process becomes increasingly iterative and better informed as the teaching community push the software further. The positive implications of providing practical advice and concept insight to new case authors is that it ideally leads to a broader base of users who will inform future iterations of the software. © Blackwell Publishing Ltd 2010.

Entities:  

Mesh:

Year:  2010        PMID: 21134184     DOI: 10.1111/j.1743-498X.2010.00382.x

Source DB:  PubMed          Journal:  Clin Teach        ISSN: 1743-4971


  5 in total

1.  A web-based e-learning programme for training external post-mortem examination in curricular medical education.

Authors:  Andreas Schmeling; Manuel Kellinghaus; Jan Carl Becker; Ronald Schulz; Angelika Schäfer; Heidi Pfeiffer
Journal:  Int J Legal Med       Date:  2011-09-08       Impact factor: 2.686

2.  Do virtual patients prepare medical students for the real world? Development and application of a framework to compare a virtual patient collection with population data.

Authors:  M Urresti-Gundlach; D Tolks; C Kiessling; M Wagner-Menghin; A Härtl; I Hege
Journal:  BMC Med Educ       Date:  2017-09-22       Impact factor: 2.463

3.  Virtual Patients in a Behavioral Medicine Massive Open Online Course (MOOC): A Qualitative and Quantitative Analysis of Participants' Perceptions.

Authors:  Anne H Berman; Gabriele Biguet; Natalia Stathakarou; Beata Westin-Hägglöf; Kerstin Jeding; Cormac McGrath; Nabil Zary; Andrzej A Kononowicz
Journal:  Acad Psychiatry       Date:  2017-04-07

4.  Virtual patients design and its effect on clinical reasoning and student experience: a protocol for a randomised factorial multi-centre study.

Authors:  James Bateman; Maggie E Allen; Jane Kidd; Nick Parsons; David Davies
Journal:  BMC Med Educ       Date:  2012-08-01       Impact factor: 2.463

5.  Virtual patient design: exploring what works and why. A grounded theory study.

Authors:  James Bateman; Maggie Allen; Dipti Samani; Jane Kidd; David Davies
Journal:  Med Educ       Date:  2013-06       Impact factor: 6.251

  5 in total

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