| Literature DB >> 20728687 |
Gizem Tanol1, LeAnne Johnson, Jennifer McComas, Erin Cote.
Abstract
The purpose of this study was to examine the differential effects of 2 versions of the Good Behavior Game (Barrish, Saunders, & Wolf, 1969), allocating teacher attention to rule violations (GBG-response cost) and to rule following (GBG-reinforcement), on student and teacher behavior. The participants were 6 kindergarten students who were nominated as the 3 most disruptive students in each classroom. The study was conducted using single-case A/B/A/C/B/C reversal design with each teacher randomly assigned to either GBG-response cost or GBG-reinforcement condition for implementation in the first B phase. Results indicated that both versions were effective at reducing rule violations and that GBG-reinforcement consistently resulted in either comparable or lower levels of rule violations across classrooms and students. In addition, GBG-reinforcement was preferred by the teachers as a better fit to their classrooms. The implications of the findings to teachers and school psychologists in classroom settings are discussed. Copyright 2010 Society for the Study of School Psychology. Published by Elsevier Ltd. All rights reserved.Entities:
Mesh:
Year: 2010 PMID: 20728687 DOI: 10.1016/j.jsp.2010.06.001
Source DB: PubMed Journal: J Sch Psychol ISSN: 0022-4405