Literature DB >> 20712501

Virtual reality induces dissociation and lowers sense of presence in objective reality.

Frederick Aardema1, Kieron O'Connor, Sophie Côté, Annie Taillon.   

Abstract

This study utilizes an innovative experimental paradigm to investigate the effects of virtual reality (VR) on dissociative experience and the sense of presence. A nonclinical sample of 30 people were administered measures of dissociation, sense of presence, and immersion before and after an immersion in a virtual environment. Results indicate an increase in dissociative experience (depersonalization and derealization), including a lessened sense of presence in objective reality as the result of exposure to VR. Higher preexisting levels of dissociation and a tendency to become more easily absorbed or immersed were associated with higher increases in dissociative symptoms resulting from VR immersion. Results are discussed in terms of imaginative processes underlying the dissociative experience and potential implications to the treatment of anxiety disorders with VR.

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Mesh:

Year:  2010        PMID: 20712501     DOI: 10.1089/cyber.2009.0164

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  9 in total

1.  The Ethics of Virtual Reality Technology: Social Hazards and Public Policy Recommendations.

Authors:  James S Spiegel
Journal:  Sci Eng Ethics       Date:  2017-09-23       Impact factor: 3.525

2.  An interoceptive predictive coding model of conscious presence.

Authors:  Anil K Seth; Keisuke Suzuki; Hugo D Critchley
Journal:  Front Psychol       Date:  2012-01-10

3.  Presence and User Experience in a Virtual Environment under the Influence of Ethanol: An Explorative Study.

Authors:  Mario Lorenz; Jennifer Brade; Lisa Diamond; Daniel Sjölie; Marc Busch; Manfred Tscheligi; Philipp Klimant; Christoph-E Heyde; Niels Hammer
Journal:  Sci Rep       Date:  2018-04-23       Impact factor: 4.379

Review 4.  Ethical Challenges of Using Virtual Environments in the Assessment and Treatment of Psychopathological Disorders.

Authors:  Thomas D Parsons
Journal:  J Clin Med       Date:  2021-01-20       Impact factor: 4.241

5.  Virtual reality training of lucid dreaming.

Authors:  Jarrod Gott; Leonore Bovy; Emma Peters; Sofia Tzioridou; Stefano Meo; Çağatay Demirel; Mahdad Jafarzadeh Esfahani; Pedro Reis Oliveira; Thomas Houweling; Alessandro Orticoni; Anke Rademaker; Diede Booltink; Rathiga Varatheeswaran; Carmen van Hooijdonk; Mahmoud Chaabou; Anastasia Mangiaruga; Erik van den Berge; Frederik D Weber; Simone Ritter; Martin Dresler
Journal:  Philos Trans R Soc Lond B Biol Sci       Date:  2020-12-14       Impact factor: 6.237

6.  Actual vs. perceived exertion during active virtual reality game exercise.

Authors:  Trenton H Stewart; Kirsten Villaneuva; Amanda Hahn; Julissa Ortiz-Delatorre; Chandler Wolf; Randy Nguyen; Nicole D Bolter; Marialice Kern; James R Bagley
Journal:  Front Rehabil Sci       Date:  2022-08-08

Review 7.  The Use of Virtual Reality in Psychology: A Case Study in Visual Perception.

Authors:  Christopher J Wilson; Alessandro Soranzo
Journal:  Comput Math Methods Med       Date:  2015-08-03       Impact factor: 2.238

8.  Past and Future Explanations for Depersonalization and Derealization Disorder: A Role for Predictive Coding.

Authors:  Andrew Gatus; Graham Jamieson; Bruce Stevenson
Journal:  Front Hum Neurosci       Date:  2022-03-07       Impact factor: 3.169

Review 9.  State-of-the-Art Review on Immersive Virtual Reality Interventions for Colonoscopy-Induced Anxiety and Pain.

Authors:  Marcel-Alexandru Găină; Andreea Silvana Szalontay; Gabriela Ștefănescu; Gheorghe Gh Bălan; Cristina Mihaela Ghiciuc; Alexandra Boloș; Alexandra-Maria Găină; Cristinel Ștefănescu
Journal:  J Clin Med       Date:  2022-03-17       Impact factor: 4.241

  9 in total

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