| Literature DB >> 20650725 |
Oleg Alexander1, Mike Rogers, William Lambeth, Jen-Yuan Chiang, Wan-Chun Ma, Chuan-Chang Wang, Paul Debevec.
Abstract
The Digital Emily Project uses advanced face scanning, character rigging, performance capture, and compositing to achieve one of the world's first photorealistic digital facial performances. The project scanned the geometry and reflectance of actress Emily O'Brien's face in 33 poses, showing different emotions, gaze directions, and lip formations in a light stage. These high-resolution scans-accurate to skin pores and fine wrinkles-became the basis for building a blendshape-based facial-animation rig whose expressions closely matched the scans. The blendshape rig drove displacement maps to add dynamic surface detail. A video-based facial animation system animated the face according to the performance in a reference video, and the digital face was tracked onto the video's motion and rendered under the same illumination. The result was a realistic 3D digital facial performance credited as one of the first to cross the "uncanny valley" between animated and fully human performances.Entities:
Mesh:
Year: 2010 PMID: 20650725 DOI: 10.1109/MCG.2010.65
Source DB: PubMed Journal: IEEE Comput Graph Appl ISSN: 0272-1716 Impact factor: 2.088