Literature DB >> 20619997

Jeopardy!: an innovative approach to teach psychosocial aspects of pediatrics.

Thanakorn Jirasevijinda1, Lauren C Brown.   

Abstract

OBJECTIVE: Medical educators have used Jeopardy! game to teach medical knowledge. None has reported using it to teach psychosocial aspects of medicine.
METHODS: As part of a cross-cultural communication curriculum for residents in an urban, medically underserved area, we piloted "Bronx Jeopardy!to teach psychosocial aspects of the surrounding community. We applied the same rules used in the popular game show. Participants were asked to complete a survey to rate the content and format of the training.
RESULTS: Thirty-four residents participated; 30 (88%) completed the survey. Most reported that the information was new. Almost all reported increased understanding of community diversity, desire to learn more about it, and raised awareness of its challenges and resources. All believed that the session helped dispel negative stereotypes. Regarding format, all participants reported that it built collegiality, stimulated interest, was a fun and effective way to learn, and helped retain information.
CONCLUSION: Bronx Jeopardy! was a fun and effective way to learn about psychosocial aspects of pediatrics. PRACTICE IMPLICATIONS: Using a gaming format, Bronx Jeopardy! demonstrated an application of Adult Learning Theory. With an expanding questions bank, the tool can be adapted for teaching this topic in other residency programs. Copyright (c) 2010 Elsevier Ireland Ltd. All rights reserved.

Entities:  

Mesh:

Year:  2010        PMID: 20619997     DOI: 10.1016/j.pec.2010.06.002

Source DB:  PubMed          Journal:  Patient Educ Couns        ISSN: 0738-3991


  7 in total

Review 1.  Cultural Competency Curricula in US Graduate Medical Education: A Scoping Review.

Authors:  Rachel B Atkinson; Jasmine A Khubchandani; Maria B J Chun; Emma Reidy; Gezzer Ortega; Paul A Bain; Caroline Demko; Jeenn Barreiro-Rosado; Tara S Kent; Douglas S Smink
Journal:  J Grad Med Educ       Date:  2022-02

2.  Surgical Jeopardy: Play to Learn.

Authors:  Kevin J Hancock; V Suzanne Klimberg; Taylor P Williams; Douglas S Tyler; Ravi Radhakrishnan; Sifrance Tran
Journal:  J Surg Res       Date:  2020-08-17       Impact factor: 2.192

3.  Are you ready to play Pathology Pyramid? An exploration of an alternative method of learning through gaming in pathology resident education.

Authors:  Christopher C Attaway; Malary M Mani; Danielle Fortuna
Journal:  Acad Pathol       Date:  2022-04-18

4.  Student perceptions of gamified audience response system interactions in large group lectures and via lecture capture technology.

Authors:  Robin K Pettit; Lise McCoy; Marjorie Kinney; Frederic N Schwartz
Journal:  BMC Med Educ       Date:  2015-05-22       Impact factor: 2.463

5.  A Jeopardy-Style Review Game Using Team Clickers.

Authors:  John Cusick
Journal:  MedEdPORTAL       Date:  2016-10-25

Review 6.  Gamification in otolaryngology: A narrative review.

Authors:  Zack K Westenhaver; Robert E Africa; René E Zimmerer; Brian J McKinnon
Journal:  Laryngoscope Investig Otolaryngol       Date:  2021-11-29

7.  Pharmacotherapy Update and Review for Family Medicine Residents Using Jeopardy-Style Game.

Authors:  Giselle Ellis
Journal:  MedEdPORTAL       Date:  2020-07-30
  7 in total

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