Literature DB >> 20528294

Interreality in practice: bridging virtual and real worlds in the treatment of posttraumatic stress disorders.

Giuseppe Riva1, Simona Raspelli, Davide Algeri, Federica Pallavicini, Alessandra Gorini, Brenda K Wiederhold, Andrea Gaggioli.   

Abstract

The use of new technologies, particularly virtual reality, is not new in the treatment of posttraumatic stress disorders (PTSD): VR is used to facilitate the activation of the traumatic event during exposure therapy. However, during the therapy, VR is a new and distinct realm, separate from the emotions and behaviors experienced by the patient in the real world: the behavior of the patient in VR has no direct effects on the real-life experience; the emotions and problems experienced by the patient in the real world are not directly addressed in the VR exposure. In this article, we suggest that the use of a new technological paradigm, Interreality, may improve the clinical outcome of PTSD. The main feature of Interreality is a twofold link between the virtual and real worlds: (a) behavior in the physical world influences the experience in the virtual one; (b) behavior in the virtual world influences the experience in the real one. This is achieved through 3D shared virtual worlds; biosensors and activity sensors (from the real to the virtual world); and personal digital assistants and/or mobile phones (from the virtual world to the real one). We describe different technologies that are involved in the Interreality vision and its clinical rationale. To illustrate the concept of Interreality in practice, a clinical scenario is also presented and discussed: Rosa, a 55-year-old nurse, involved in a major car accident.

Entities:  

Mesh:

Year:  2010        PMID: 20528294     DOI: 10.1089/cyber.2009.0320

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  7 in total

Review 1.  Virtual reality in neuroscience research and therapy.

Authors:  Corey J Bohil; Bradly Alicea; Frank A Biocca
Journal:  Nat Rev Neurosci       Date:  2011-11-03       Impact factor: 34.870

2.  Interreality: the experiential use of technology in the treatment of obesity.

Authors:  Riva G; Wiederhold B K; Mantovani F; Gaggioli A
Journal:  Clin Pract Epidemiol Ment Health       Date:  2011-03-04

3.  Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial.

Authors:  Federica Pallavicini; Andrea Gaggioli; Simona Raspelli; Pietro Cipresso; Silvia Serino; Cinzia Vigna; Alessandra Grassi; Luca Morganti; Margherita Baruffi; Brenda Wiederhold; Giuseppe Riva
Journal:  Trials       Date:  2013-06-28       Impact factor: 2.279

4.  Enactive cinema paves way for understanding complex real-time social interaction in neuroimaging experiments.

Authors:  Pia Tikka; Aleksander Väljamäe; Aline W de Borst; Roberto Pugliese; Niklas Ravaja; Mauri Kaipainen; Tapio Takala
Journal:  Front Hum Neurosci       Date:  2012-11-01       Impact factor: 3.169

5.  Regarding reality: some consequences of two incapacities.

Authors:  Shimon Edelman
Journal:  Front Psychol       Date:  2011-03-17

Review 6.  A decade of research on the use of three-dimensional virtual worlds in health care: a systematic literature review.

Authors:  Reza Ghanbarzadeh; Amir Hossein Ghapanchi; Michael Blumenstein; Amir Talaei-Khoei
Journal:  J Med Internet Res       Date:  2014-02-18       Impact factor: 5.428

7.  Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: a block randomized controlled trial.

Authors:  Andrea Gaggioli; Federica Pallavicini; Luca Morganti; Silvia Serino; Chiara Scaratti; Marilena Briguglio; Giulia Crifaci; Noemi Vetrano; Annunziata Giulintano; Giuseppe Bernava; Gennaro Tartarisco; Giovanni Pioggia; Simona Raspelli; Pietro Cipresso; Cinzia Vigna; Alessandra Grassi; Margherita Baruffi; Brenda Wiederhold; Giuseppe Riva
Journal:  J Med Internet Res       Date:  2014-07-08       Impact factor: 5.428

  7 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.