Literature DB >> 20042182

The effect of internal and external fields of view on visually induced motion sickness.

Jelte E Bos1, Sjoerd C de Vries, Martijn L van Emmerik, Eric L Groen.   

Abstract

Field of view (FOV) is said to affect visually induced motion sickness. FOV, however, is characterized by an internal setting used by the graphics generator (iFOV) and an external factor determined by screen size and viewing distance (eFOV). We hypothesized that especially the incongruence between iFOV and eFOV would lead to sickness. To that end we used a computer game environment with different iFOV and eFOV settings, and found the opposite effect. We speculate that the relative large differences between iFOV and eFOV used in this experiment caused the discrepancy, as may be explained by assuming an observer model controlling body motion. Copyright 2009 Elsevier Ltd. All rights reserved.

Mesh:

Year:  2009        PMID: 20042182     DOI: 10.1016/j.apergo.2009.11.007

Source DB:  PubMed          Journal:  Appl Ergon        ISSN: 0003-6870            Impact factor:   3.661


  9 in total

1.  Human manual control performance in hyper-gravity.

Authors:  Torin K Clark; Michael C Newman; Daniel M Merfeld; Charles M Oman; Laurence R Young
Journal:  Exp Brain Res       Date:  2015-02-05       Impact factor: 1.972

2.  Amplitude and Temporal Dynamics of Motion Sickness.

Authors:  Tugrul Irmak; Varun Kotian; Riender Happee; Ksander N de Winkel; Daan M Pool
Journal:  Front Syst Neurosci       Date:  2022-05-09

3.  Vection and visually induced motion sickness: how are they related?

Authors:  Behrang Keshavarz; Bernhard E Riecke; Lawrence J Hettinger; Jennifer L Campos
Journal:  Front Psychol       Date:  2015-04-20

Review 4.  Moving in a Moving World: A Review on Vestibular Motion Sickness.

Authors:  Giovanni Bertolini; Dominik Straumann
Journal:  Front Neurol       Date:  2016-02-15       Impact factor: 4.003

5.  Relationship between Spectral Characteristics of Spontaneous Postural Sway and Motion Sickness Susceptibility.

Authors:  Rafael Laboissière; Jean-Charles Letievant; Eugen Ionescu; Pierre-Alain Barraud; Michel Mazzuca; Corinne Cian
Journal:  PLoS One       Date:  2015-12-14       Impact factor: 3.240

6.  The effect of water immersion on vection in virtual reality.

Authors:  Géraldine Fauville; Anna C M Queiroz; Erika S Woolsey; Jonathan W Kelly; Jeremy N Bailenson
Journal:  Sci Rep       Date:  2021-01-13       Impact factor: 4.379

7.  Using Visual Feedback Manipulation in Virtual Reality to Influence Pain-Free Range of Motion in People with Nonspecific Neck Pain.

Authors:  Maaike Kragting; Stefan F Schuiling; Lennard Voogt; Annelies L Pool-Goudzwaard; Michel W Coppieters
Journal:  Pain Pract       Date:  2020-12-20       Impact factor: 3.183

8.  Individual motion perception parameters and motion sickness frequency sensitivity in fore-aft motion.

Authors:  Tugrul Irmak; Ksander N de Winkel; Daan M Pool; Heinrich H Bülthoff; Riender Happee
Journal:  Exp Brain Res       Date:  2021-03-29       Impact factor: 1.972

9.  Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study.

Authors:  Heeseok Oh; Wookho Son
Journal:  Sensors (Basel)       Date:  2022-02-09       Impact factor: 3.576

  9 in total

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