Literature DB >> 20013462

Adolescent girls' energy expenditure during dance simulation active computer gaming.

Samantha G Fawkner1, Alisa Niven, Alasdair G Thin, Mhairi J Macdonald, Jemma R Oakes.   

Abstract

The objective of this study was to determine the energy expended and intensity of physical activity achieved by adolescent girls while playing on a dance simulation game. Twenty adolescent girls were recruited from a local secondary school. Resting oxygen uptake (VO(2)) and heart rate were analysed while sitting quietly and subsequently during approximately 30 min of game play, with 10 min at each of three increasing levels of difficulty. Energy expenditure was predicted from VO(2) at rest and during game play at three levels of play, from which the metabolic equivalents (METS) of game playing were derived. Mean +/- standard deviation energy expenditure for levels 1, 2, and 3 was 3.63 +/- 0.58, 3.65 +/- 0.54, and 4.14 +/- 0.71 kcal . min(-1) respectively, while mean activity for each level of play was at least of moderate intensity (>3 METS). Dance simulation active computer games provide an opportunity for most adolescent girls to exercise at moderate intensity. Therefore, regular playing might contribute to daily physical activity recommendations for good health in this at-risk population.

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Year:  2010        PMID: 20013462     DOI: 10.1080/02640410903369935

Source DB:  PubMed          Journal:  J Sports Sci        ISSN: 0264-0414            Impact factor:   3.337


  5 in total

1.  Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities.

Authors:  Jennifer L Rowland; Laurie A Malone; Cali M Fidopiastis; Sangeetha Padalabalanarayanan; Mohanraj Thirumalai; James H Rimmer
Journal:  Phys Ther       Date:  2015-08-27

2.  A randomized controlled trial of dance exergaming for exercise training in overweight and obese adolescent girls.

Authors:  A E Staiano; A M Marker; R A Beyl; D S Hsia; P T Katzmarzyk; R L Newton
Journal:  Pediatr Obes       Date:  2016-02-26       Impact factor: 4.000

Review 3.  Active video games and health indicators in children and youth: a systematic review.

Authors:  Allana G LeBlanc; Jean-Philippe Chaput; Allison McFarlane; Rachel C Colley; David Thivel; Stuart J H Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
Journal:  PLoS One       Date:  2013-06-14       Impact factor: 3.240

Review 4.  The role of exergaming in improving physical activity: a review.

Authors:  Jennifer Sween; Sherrie Flynt Wallington; Vanessa Sheppard; Teletia Taylor; Adana A Llanos; Lucile Lauren Adams-Campbell
Journal:  J Phys Act Health       Date:  2014-05

5.  Promoting physical activity with a school-based dance mat exergaming intervention: qualitative findings from a natural experiment.

Authors:  Duika Burges Watson; Jean Adams; Liane B Azevedo; Catherine Haighton
Journal:  BMC Public Health       Date:  2016-07-20       Impact factor: 3.295

  5 in total

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