Literature DB >> 19788376

The attitudes, feelings, and experiences of online gamers: a qualitative analysis.

Zaheer Hussain1, Mark D Griffiths.   

Abstract

The playing of massively multiplayer online role-playing games (MMORPGs) is now a highly popular leisure activity. The present study set out to explore the attitudes, experiences, and feelings of online gamers. The study entailed 71 interviews with online gamers (52 males, 19 females) from 11 different countries. Six main themes emerged from the analyses of the interview transcripts: (a) online gaming and integration into day-to-day lives; (b) online gaming, excessive play, and problems; (c) addiction; (d) psychosocial impact of online gaming; (e) online gaming, dissociation, and time loss; and (f) online gaming and the alleviation of negative feelings and mood states. These findings specifically showed how gamers used MMORPGs to alleviate negative feelings and provided detailed descriptions of personal problems that had arisen due to playing MMORPGs. The implications of these findings are discussed in relation to previous qualitative and quantitative research in the area.

Mesh:

Year:  2009        PMID: 19788376     DOI: 10.1089/cpb.2009.0059

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  19 in total

1.  Breaks in Play: Do They Achieve Intended Aims?

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Journal:  J Gambl Stud       Date:  2016-06

2.  Impulsivity and Alexithymia in Virtual Worlds: A Study on Players of World of Warcraft.

Authors:  Noemi Rosa Maganuco; Antonino Costanzo; Laura Rosa Midolo; Gianluca Santoro; Adriano Schimmenti
Journal:  Clin Neuropsychiatry       Date:  2019-06

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Journal:  BMC Psychiatry       Date:  2011-08-26       Impact factor: 3.630

Review 4.  Internet gaming addiction: current perspectives.

Authors:  Daria J Kuss
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5.  Gaming behavior and addiction among Hong Kong adolescents.

Authors:  Irene Lai Kuen Wong; Millicent Pui Sze Lam
Journal:  Asian J Gambl Issues Public Health       Date:  2016-07-20

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Authors:  Fanny Guglielmucci; Isabella G Franzoi; Michela Bonafede; Francesca V Borgogno; Federica Grosso; Antonella Granieri
Journal:  Front Psychol       Date:  2018-02-20

Review 7.  Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence.

Authors:  Jonathan Scott; Alison P Porter-Armstrong
Journal:  Psychiatry J       Date:  2013-03-28

8.  Latent class analysis on internet and smartphone addiction in college students.

Authors:  Jung-Yeon Mok; Sam-Wook Choi; Dai-Jin Kim; Jung-Seok Choi; Jaewon Lee; Heejune Ahn; Eun-Jeung Choi; Won-Young Song
Journal:  Neuropsychiatr Dis Treat       Date:  2014-05-20       Impact factor: 2.570

9.  Predictors and patterns of problematic Internet game use using a decision tree model.

Authors:  Mi Jung Rho; Jo-Eun Jeong; Ji-Won Chun; Hyun Cho; Dong Jin Jung; In Young Choi; Dai-Jin Kim
Journal:  J Behav Addict       Date:  2016-08-08       Impact factor: 6.756

10.  A cross-sectional survey of internet use among university students.

Authors:  Kristina Adorjan; Simon Langgartner; Maximilian Maywald; Susanne Karch; Oliver Pogarell
Journal:  Eur Arch Psychiatry Clin Neurosci       Date:  2020-11-16       Impact factor: 5.270

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