Literature DB >> 19377134

Game-based mass casualty burn training.

Sergei N Kurenov1, William W Cance, Ben Noel, David W Mozingo.   

Abstract

An interactive, video game-based training module, Burn Center, was developed to simulate the real-life emergency events of a mass casualty disaster scenario, involving in 40 victims.The game contains two components - triage and resuscitation. The goal of the triage game is to correctly stabilize, sort, tag and transport burn victims during a mass casualty event at a busy theme park. After complete the triage component, the player will then take on the role of a burn care provider, balancing the clinical needs of multiple burn patients through a 36-hour resuscitation period, using familiar computer-simulated hospital devices. Once complete, players of Burn Center will come away with applicable skills and knowledge of burn care, for both field triage and initial resuscitation of the burn patients.

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Year:  2009        PMID: 19377134

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  3 in total

1.  State of virtual reality based disaster preparedness and response training.

Authors:  Edbert B Hsu; Yang Li; Jamil D Bayram; David Levinson; Samuel Yang; Colleen Monahan
Journal:  PLoS Curr       Date:  2013-04-24

Review 2.  3D immersive patient simulators and their impact on learning success: a thematic review.

Authors:  Robert Kleinert; Roger Wahba; De-Hua Chang; Patrick Plum; Arnulf H Hölscher; Dirk L Stippel
Journal:  J Med Internet Res       Date:  2015-04-08       Impact factor: 5.428

3.  60 Seconds to Survival: A Multisite Study of a Screen-based Simulation to Improve Prehospital Providers Disaster Triage Skills.

Authors:  Mark X Cicero; Travis Whitfill; Barbara Walsh; Maria Carmen Diaz; Grace Arteaga; Daniel J Scherzer; Scott Goldberg; Manu Madhok; Angela Bowen; Geno Paesano; Michael Redlener; Kevin Munjal; David Kessler; Marc Auerbach
Journal:  AEM Educ Train       Date:  2018-01-31
  3 in total

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