Literature DB >> 19025464

Experimental evidence for suspense as determinant of video game enjoyment.

Christoph Klimmt1, Albert Rizzo, Peter Vorderer, Jan Koch, Till Fischer.   

Abstract

Based on theoretical assumptions from film psychology and their application to video games, the hypothesis is tested that suspense is a major factor in video game enjoyment. A first-person shooter game was experimentally manipulated to create either a low level or a high level of suspense. Sixty-three participants were randomly assigned to experimental conditions; enjoyment was assessed after playing by a 10-item rating scale. Results support the assumption that suspense is a driver of video game enjoyment.

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Year:  2009        PMID: 19025464     DOI: 10.1089/cpb.2008.0060

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  5 in total

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Authors:  Moderator Tom Baranowski; Amy Shirong Lu; Richard Buday; Elizabeth J Lyons; Jesse Schell; Carmen Russoniello
Journal:  Games Health J       Date:  2013-09-27

2.  Older adults' engagement with a video game training program.

Authors:  Patrícia Belchior; Michael Marsiske; Shannon Sisco; Anna Yam; William Mann
Journal:  Act Adapt Aging       Date:  2012-12-19

3.  Being enjoyably challenged is the key to an enjoyable gaming experience: an experimental approach in a first-person shooter game.

Authors:  Anne Corcos
Journal:  Socioaffect Neurosci Psychol       Date:  2018-05-15

4.  Confronting a Paradox: A New Perspective of the Impact of Uncertainty in Suspense.

Authors:  Pablo Delatorre; Carlos León; Alberto Salguero; Manuel Palomo-Duarte; Pablo Gervás
Journal:  Front Psychol       Date:  2018-08-08

5.  The effects of video racing games on risk-taking in consideration of the game experience.

Authors:  Ewelina Stollberg; Klaus W Lange
Journal:  PLoS One       Date:  2020-10-12       Impact factor: 3.240

  5 in total

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