Literature DB >> 19006459

When playing together feels different: effects of task types and social contexts on physiological arousal in multiplayer online gaming contexts.

Sohye Lim1, Jong-Eun Roselyn Lee.   

Abstract

This study examines how task types (violent vs. nonviolent) and social contexts (solo vs. collaborative) affect physiological arousal in multiplayer online gaming. Our results show that social contexts modify the effects of violent game tasks on arousal. When compared with solo play, collaborative play led to a significant decrease in arousal in response to violent tasks, while leading to a slight increase for nonviolent tasks. The findings point to the importance of understanding how social contexts of game playing shape psychological experiences in multiplayer online games.

Mesh:

Year:  2009        PMID: 19006459     DOI: 10.1089/cpb.2008.0054

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  3 in total

1.  Development and Validation of Videogame Addiction Scale for Children (VASC).

Authors:  Eyüp Yılmaz; Mark D Griffiths; Adnan Kan
Journal:  Int J Ment Health Addict       Date:  2017-05-15       Impact factor: 3.836

2.  Gaming in the Military: A Longitudinal Study of Changes in Gaming Behavior Among Conscripts During Military Service and Associated Risk Factors.

Authors:  Olav Kjellevold Olsen; Ståle Pallesen; Helga Myrseth
Journal:  Front Psychiatry       Date:  2021-07-09       Impact factor: 4.157

3.  Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study.

Authors:  Rosa Sze Man Wong; Frederick Ka Wing Ho; Keith Tsz Suen Tung; King-Wa Fu; Patrick Ip
Journal:  JMIR Serious Games       Date:  2020-06-12       Impact factor: 4.143

  3 in total

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