| Literature DB >> 18982115 |
Philip H Goodman1, Quan Zou, Sergiu-Mihai Dascalu.
Abstract
Despite decades of societal investment in artificial learning systems, truly "intelligent" systems have yet to be realized. These traditional models are based on input-output pattern optimization and/or cognitive production rule modeling. One response has been social robotics, using the interaction of human and robot to capture important cognitive dynamics such as cooperation and emotion; to date, these systems still incorporate traditional learning algorithms. More recently, investigators are focusing on the core assumptions of the brain "algorithm" itself-trying to replicate uniquely "neuromorphic" dynamics such as action potential spiking and synaptic learning. Only now are large-scale neuromorphic models becoming feasible, due to the availability of powerful supercomputers and an expanding supply of parameters derived from research into the brain's interdependent electrophysiological, metabolomic and genomic networks. Personal computer technology has also led to the acceptance of computer-generated humanoid images, or "avatars", to represent intelligent actors in virtual realities. In a recent paper, we proposed a method of virtual neurorobotics (VNR) in which the approaches above (social-emotional robotics, neuromorphic brain architectures, and virtual reality projection) are hybridized to rapidly forward-engineer and develop increasingly complex, intrinsically intelligent systems. In this paper, we synthesize our research and related work in the field and provide a framework for VNR, with wider implications for research and practical applications.Entities:
Keywords: artificial intelligence; epigenetic robotics; human-robot interface; neurorobotics; reinforcement; social robotics; virtual reality
Year: 2008 PMID: 18982115 PMCID: PMC2570068 DOI: 10.3389/neuro.01.007.2008
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 4.677
Definition of virtual neurorobotics (VNR).
Specification of a virtual neurorobotic system.
Figure 1Schematic cartoon of a fully-implemented virtual neurorobotic (VNR) system. See text for explanation.
Figure 2Spike rasters from a 10-s behavior scenario indicating timing of ACTOR (upper row) and ROBOT (lower row) events. See text for explanation.