Literature DB >> 18954271

Playing MMORPGs: connections between addiction and identifying with a character.

David Smahel1, Lukas Blinka, Ondrej Ledabyl.   

Abstract

Addiction to online role-playing games is one of the most discussed aspects of recent cyberpsychology, mainly for its potentially negative impact on the social lives of young people. In our study, we focus on some aspects of youth and adolescent addiction to MMORPGs. We investigated connections between players and their game characters and examined if, and in what ways, player relationship to their character affected potential addiction. Players attitude to their characters seems to play a specific role, since players who tend to be addicted view their characters as being superior and more often wish to be like their characters in their real lives. Our research also confirmed that younger players are generally more prone to addiction.

Entities:  

Mesh:

Year:  2008        PMID: 18954271     DOI: 10.1089/cpb.2007.0210

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  19 in total

1.  Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.

Authors:  Sophia Achab; Magali Nicolier; Frédéric Mauny; Julie Monnin; Benoit Trojak; Pierre Vandel; Daniel Sechter; Philip Gorwood; Emmanuel Haffen
Journal:  BMC Psychiatry       Date:  2011-08-26       Impact factor: 3.630

2.  The development of the Problematic Online Gaming Questionnaire (POGQ).

Authors:  Zsolt Demetrovics; Róbert Urbán; Katalin Nagygyörgy; Judit Farkas; Mark D Griffiths; Orsolya Pápay; Gyöngyi Kökönyei; Katalin Felvinczi; Attila Oláh
Journal:  PLoS One       Date:  2012-05-10       Impact factor: 3.240

3.  Predicting Internet risks: a longitudinal panel study of gratifications-sought, Internet addiction symptoms, and social media use among children and adolescents.

Authors:  Louis Leung
Journal:  Health Psychol Behav Med       Date:  2014-03-31

Review 4.  Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction.

Authors:  Chaoying S Xu; Jessica S Chen; Ron A Adelman
Journal:  Yale J Biol Med       Date:  2015-09-03

Review 5.  Internet gaming addiction: current perspectives.

Authors:  Daria J Kuss
Journal:  Psychol Res Behav Manag       Date:  2013-11-14

6.  From Pong to Pokemon Go, catching the essence of the Internet Gaming Disorder diagnosis.

Authors:  Xavier Carbonell
Journal:  J Behav Addict       Date:  2017-03-17       Impact factor: 6.756

7.  Characteristics of Social Network Gamers: Results of an Online Survey.

Authors:  Olga Geisel; Patricia Panneck; Anna Stickel; Michael Schneider; Christian A Müller
Journal:  Front Psychiatry       Date:  2015-07-08       Impact factor: 4.157

8.  Pathological Internet use among European adolescents: psychopathology and self-destructive behaviours.

Authors:  Michael Kaess; Tony Durkee; Romuald Brunner; Vladimir Carli; Peter Parzer; Camilla Wasserman; Marco Sarchiapone; Christina Hoven; Alan Apter; Judit Balazs; Maria Balint; Julio Bobes; Renaud Cohen; Doina Cosman; Padraig Cotter; Gloria Fischer; Birgitta Floderus; Miriam Iosue; Christian Haring; Jean-Pierre Kahn; George J Musa; Bogdan Nemes; Vita Postuvan; Franz Resch; Pilar A Saiz; Merike Sisask; Avigal Snir; Airi Varnik; Janina Žiberna; Danuta Wasserman
Journal:  Eur Child Adolesc Psychiatry       Date:  2014-06-03       Impact factor: 4.785

9.  Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization.

Authors:  Daniela Villani; Elena Gatti; Stefano Triberti; Emanuela Confalonieri; Giuseppe Riva
Journal:  Springerplus       Date:  2016-06-16

10.  Effectiveness of school- and family-based interventions to prevent gaming addiction among grades 4-5 students in Bangkok, Thailand.

Authors:  Nipaporn Apisitwasana; Usaneya Perngparn; Linda B Cottler
Journal:  Psychol Res Behav Manag       Date:  2018-04-10
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